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#1 (permalink) |
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Senior Member
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MrN's 3D Sketchbook
Hey all, i'm pretty new to GameArtist and i think it's a brilliant site full of talented individuals that have motivated me to become a better artist. So i thought i'd start my sketchbook of work.
Enjoy. All crit is welcome. Also does anybody know of any sites that can set up my portfolio like this? Winchester 1897 Shotgun ![]() ![]() Last edited by MrN; 05-04-2011 at 04:04 PM. |
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#4 (permalink) | ||
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Senior Member
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Quote:
Quote:
Updated the map below... ![]() Difference being the max render this time with a 3 point light set up, one light with a blueish colour tint to it. Last edited by MrN; 06-04-2011 at 02:19 AM. |
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| The Following User Says Thank You to MrN For This Useful Post: |
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#6 (permalink) |
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Senior Member
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First Character
Hey guys and girls. This is my first ever character.
![]() ![]() Model came just over 6k triangles excluding the chair. I didn't create a high poly version, mainly because at the time of creation i didn't know how to do subd modelling. Maybe now that i'm more knowledgeable and comfortable with it i can create a highpoly and improve the model overall. Wires |
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#9 (permalink) |
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Senior Member
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Hey whats up people. I'm very new to Zbrush so i'll show the first things i've been working on.
This was a character i was given to model and texture, it's still in the WIPS stages. ![]() The team and i talked about it what needed to change and we all though the boots had to go. and to sort out the bandages on his arms. I seriously agreed with them with a sigh of relief. :P ![]() So breaking from the Character work. I'm doing some environment work. ![]() And this is just a jokey screen i took from the unity engine from our game were creating. ![]() |
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| The Following User Says Thank You to MrN For This Useful Post: |
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