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Old 17-02-2011, 08:51 AM   #11 (permalink)
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Thank you very much for the crits I really appreciated it. Yeah you're right about my 2d, other people said that it is too blurry because I use soft brushes. I'll try to apply your tips in my next work. Composition is my weakness I believe, because of my lack of understandings in that subject. I'll be reading some stuffs about that topic if time permits me.

I'm planning to bake some of my high poly models because I will be starting an environment piece in UDK.
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Old 19-02-2011, 06:04 AM   #12 (permalink)
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After experimenting the brush settings in photoshop I finally discovered the setting that I'm looking for... the "Opacity Jitter"

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Old 08-03-2011, 07:10 AM   #13 (permalink)
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sculpt 1 hour 30 minutes, no base mesh, zsphere, zsketch

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Old 08-04-2011, 08:52 AM   #14 (permalink)
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Still practicing painting and read some things about lighting. Here's the result.



Not that good yet but I think I'm getting somewhere.
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Old 03-10-2012, 02:26 AM   #15 (permalink)
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Dumping my various 2d studies















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Old 03-10-2012, 02:27 AM   #16 (permalink)
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Digital studies











Some concepts I made for a horror flash game





Path of exile FAN ART!


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Old 03-10-2012, 12:37 PM   #17 (permalink)
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Some very nice and varied work here. Interesting juxtaposition between your sketches and hard surface models.

Keep it up!
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