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#1 (permalink) |
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Senior Member
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here is a model i did a year ago but decided to touch up on it as the anatomy was wrong before.
the 2 models are characters from the tekken series. Heihachi on the left and Kazuya on the right ![]() ![]() ![]() ![]() heihachi wireframe - YouTube kazuya wireframe - YouTube Last edited by EBU; 22-03-2012 at 02:28 PM. |
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#2 (permalink) |
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Senior Member
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face sculpt
Here is a highpoly model of my friend from university.
PIC_0076.JPG n507951293_875260_2516d.jpg 7.5.jpg 9.5.jpg 10.5.jpg |
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#6 (permalink) |
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Senior Member
![]() 156
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female pose sculpt
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portfolio http://www.wix.com/ebnelkimtada190/ebu3d |
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#7 (permalink) |
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Forum Leader
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Looks good.
The only things that feel slightly off are her knees and her calfs, her knees just seem the wrong shape (a bit flat) and her calfs look a bit flat.
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My Portfolio |
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#8 (permalink) |
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Senior Member
![]() 156
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Beatle (Eupatorus Gracilicornis)
![]() ![]() My first Dynamesh practice, Sculpting a Beatle.
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portfolio http://www.wix.com/ebnelkimtada190/ebu3d |
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#9 (permalink) |
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Senior Member
![]() 156
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SciFi Alien
I cant remember if I started with a spheere or a manequin, but did a 2 day sculpt with dynamesh > retopo > 1day detailing
![]() ![]() ![]() ![]() i used the new feature in Zbrush4R3 to detail the skin, using Alpha tile in noise maker. Then here I used Mormoset Toolbag to see how it looks real time. I think Ill use this program from now on to present work, since I am not skilled at rendering inside maya (still need to learn more about this program though). ![]() ![]()
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portfolio http://www.wix.com/ebnelkimtada190/ebu3d Last edited by EBU; 22-03-2012 at 02:06 PM. |
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#10 (permalink) |
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Senior Member
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Frieza sketch
i started with a Zsphere and then Dynameshed.
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portfolio http://www.wix.com/ebnelkimtada190/ebu3d |
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