|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#15 (permalink) |
|
Frequenter
![]() 92
- 48
|
Nice creature, it looks like it would fit in a Half Life environment
![]() Your character looks like it needs a bit more color variation and texture though. This link (http://www.leighvanderbyl.com/pdf/texturing.pdf) is a article on texturing from an industry texture artist which has a chapter on human skin. It has some good tips and you can probably get something out of that. Good luck! |
|
|
|
| The Following User Says Thank You to rednaz For This Useful Post: |
|
|
#16 (permalink) |
|
Frequenter
![]() 131
- 34
|
My Happy Deck Chair
I have so much love for this very ordinary deckchair it was created at a very stressfull time on a project so when i created this it was my "happy place". I sculpted the umbrella and ended up not having a normal map in the game for it. However i'v found it better to have and not need it than not have it and need it.
![]() ![]() ![]() The bottom image is a town that I built in unreal not all of the assets are mine however all of the placement / lighting was done by me. |
|
|
|
|
|
#17 (permalink) |
|
Frequenter
![]() 131
- 34
|
Subverse beast
I am not a huge fan of creating beast or unreal creatures or aliens as it is always easy to settle for things not being quite right. However I was asked to create this for a project and thought that it would help develop my sculpting and organic moddeling skills. I tryed to base the muscle struct on a greyhound on steriods and was reasonably happy with how the sculpt turned out. I also found it to be a enjoyable experience working from somebody elses concept, however i think my downfall on this was not having enough real world reference for areas like the claws.
These concepts are NOT MY WORK they were done by a talented artist called Kate ![]() ![]() ![]() ![]() ![]() I am still in need of alot of organic training. Although I really enojoyed creating this. I am aware that the texture is not the best. I intend on spending a significant amount of time on just learning better texturing techniques. |
|
|
|
|
|
#18 (permalink) |
|
Frequenter
![]() 131
- 34
|
Webcam times
did this little one while on a webcam to a good friend. Its a little rough and the shading isn't smooth enough for her skin. Having said this I am a big fan of loose drawings. As a side note photobuckets compression has made the image a few tones darker so some areas are a little darker than the original. if anybody knows a good place to upload images too please let me know
![]() ![]() Last edited by cruckz; 25-08-2011 at 07:41 PM. |
|
|
|
|
|
#19 (permalink) |
|
Senior Member
![]() 402
- 166
|
really cool stuff, the alley and the demon dog is awsome
__________________
portfolio: www.emanuelhamilton.se |
|
|
|
|
|
#20 (permalink) |
|
Frequenter
![]() 131
- 34
|
z brush practice
used my old base mesh and had a bit of a practice with sculpting the character. I know it's a little juvenile doing a skinny girl with very little clothes but as thats 99% of females in games I may as well get get used to sculpting them. the shoes and socks are very much a WIP
![]() ![]() I'm not sure if i will end up texturing this but i will leave it on the backburner and wait and see. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |