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#1 (permalink) |
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Senior Member
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Mmcleo11 - Sketchbook\WIP
Hi, I've not been active on here in absolutely aaages but as I'm sure alot of others find balancing personal work with studio work is difficult at best of times!
So been pushing myself to get some more done lately so should be updating this frequently now (hopefully!). First off I've been modelling a big rig truck. Fairly happy with the block out, I'll probably use this for the lowpoly but optimise it by about 10-20% though I think the poly count isn't too wild given the detail. So next is the high poly! Any thoughts please share ![]() Thanks Mark ![]() ![]() ![]()
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Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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#2 (permalink) |
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Senior Member
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Thought I'd add up a wee update...
![]() ![]()
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Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net Last edited by mmcleo11; 10-08-2010 at 06:25 PM. |
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#3 (permalink) |
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Senior Member
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Been away past week so not any progress but did quick render before but didnt post. Now just working in few more details on the chassis and the underside. Hopefully hi poly will be finished in next week or 2.
![]()
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Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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#5 (permalink) |
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Senior Member
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Fancied doing something completely different from the usual, here is the result:
![]() not sure if I'll low poly it, perhaps just texture it in Zbrush
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Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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#6 (permalink) |
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Senior Member
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So finally completed the hi poly and low poly of my truck just texturing at the mo, low poly is bit on the high side abut 22k triangles but hey its for my portfolio so leave out some of the boring optimisation
![]() Here's some quick renders of the high poly till complete texturing job ![]() ![]()
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Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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| The Following 6 Users Say Thank You to mmcleo11 For This Useful Post: |
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#7 (permalink) |
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Senior Member
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Soooooo finally got my truck done, voila:-
![]() Though Im going to put into UDK to present it a bit better. So hopefully at the weekend this'll happen. Then bit of a re-design of my website to include some of my newer work. Got couple of other bits on the go too as not so busy at the mo:- 60% complete hi poly 50. cal gun (will have much more progress in day or so) ![]() lastly an idea for statue for use in larger scene but concentrate on this at the mo ![]()
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Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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#8 (permalink) |
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New Member
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Hot damn that truck looks sweet man, no crits here.
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blackstormyonepointnine.blogspot.com |
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#9 (permalink) |
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Frequenter
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The truck is very nice, quite flat in that screenshot but you said you're going to take it into the UDK for a better screenshot. Could also try out Marmoset and compare the results too.
Good stuff!
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www.mcsherry3d.com |
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#10 (permalink) |
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Senior Member
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So finished off 50.Cal machine gun, here is the high poly and then game version.
Game asset rendered in Toolbag for quickness ![]() ![]() Hoping to progress with few other WIPs soonish
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
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