|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) |
|
Senior Member
![]() 230
- 69
|
Been bit busy lately so not had much time to do much but decided to resurrect an older WIP of a sporty DB9 but ended up being a re-build.
Here's where I'm at the moment with the high poly. Just really the basic form is in at the moment. I know there is some weirdness at the skirt where the door will be that is to be resolved as with the vent. As always any comments welcome esp as I'm not a car expert at all! ![]()
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
|
|
|
|
|
#12 (permalink) |
|
Senior Member
![]() 230
- 69
|
So been another lengthy period since last posted, work taking up alot of time.
But got a new rig now n have been dying to do some hardsurface stuff, so here is what couple of evenings has produced ![]() ![]() Few more details on the main body and obviously the treads and probably do an interior in the cabin Hit us up with some crits
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
|
|
|
|
|
#13 (permalink) |
|
Senior Member
![]() 230
- 69
|
Pretty much calling the high poly done now
![]() ![]() Moving onto something something else before low poly-ing it incase decide if any changes to be made
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
|
|
|
|
|
#14 (permalink) |
|
Senior Member
![]() 230
- 69
|
Ok so its been awhile since updated:
Here is completed excavator, being playing with rendering recently in Modo so here's what came up with. The low will follow soonish. ![]() ![]() and if that wasnt enough! I'm starting a full environment, inspired by Alan Wake. So it's going to be a contemporary mountainous logging camp. Ive not been done much at the moment. Just doing the hard surfaced pieces and then going to move onto the vegetation. Im not texturing just now either as going to do this in passes: - do all the bakes first - then vegetation - basic lighting - basic texturing - additional set dress - final texturing - final lighting/post process So here is just a couple of assets nothing exciting: (the green highlight is a broken env map btw )![]()
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
|
|
|
|
|
#16 (permalink) |
|
Senior Member
![]() 230
- 69
|
So not a huge update:
-Completed small security cabin type thing. -Blocked in really roughly the whole scene. Still some assets to block in (mainly wooden logs and trees) So excuse some crap geo and the trees are super quickly done with a broken material! - Quick play with lighting. The final scene will be at dusk, almost night but some sunlight casting long shadows with some rain) ![]() ![]() Hopefully next update to include: - variants on the wire fencing - front gate - start on low poly of excavator
__________________
Mark McLeod | Environment Artist Sketchbook:-http://www.game-artist.net/forums/sk...hbook-wip.html Portfolio:-www.markmcleod.net |
|
|
|
|
|
#18 (permalink) |
|
Forum Leader
![]() 658
- 161
|
Taking shape nicely. Though one thing specially that noticed my attention is that there is something wrong with the proportions in the second image. Is this just the camera settings or are some models out of proportion? The cabin for example looks squashed down and the electric pole seems really thick.
__________________
http://www.joukejantimmermans.nl |
|
|
|
|
|
#19 (permalink) |
|
Administrator
![]() 1,088
- 797
|
Great work!
Plugged ![]()
__________________
Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |