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#1 (permalink) |
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New Member
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BliNdSidE - Sketchbook
Hello, Im Blindside / Blind5 and I'm 14. I just started to learn how to sculpt after someone gave me a base mesh to build off of. I'm not so amazing at modelling organics from scratch but I still practice every now and then.
I'm not much of a modeler anyways, my strongest point is Animation. Here is some of my 3D work ![]() Animation: YouTube - AK47 reload YouTube - A Little Thirsty - Textured YouTube - AK47 wip YouTube - Glock Preview YouTube - M14 Mod YouTube - WA2000 Reload YouTube - MP7A1 Animations YouTube - AK47 YouTube - FN2000 YouTube - aks74u HL2 Compile YouTube - M9 animations First Animation: YouTube - glockpreview __________________________________________________ _______________________ Enough animation for now, time for models ![]() For a mod project me and a friend are developing called Civilian Deathmatch Deadly homemade bat: ![]() Ruger MP9 ![]() First Sculpt work: Soldier Recruit (first sculpt) Base mesh: ![]() Sculpt: ![]() Current Project: Emo : Model of a friend : 3DS MAX base render: ![]() Test sculpt: ![]() Getting serious: ![]() |
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#2 (permalink) |
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Senior Member
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Your animations look really good! I think the folds on your sculpts need work but you seem to have the general idea, look up some more reference.
Also go here and download some better matcaps for Zbrush; Pixologic :: ZBrush :: Download Center :: Matcap Library ![]() Oh and your 14?!? amazing progress.
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www.benoldfield.com |
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| The Following User Says Thank You to Benjyshwa For This Useful Post: |
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#3 (permalink) | |
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New Member
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Quote:
![]() Thanks for the matcaps, and yeah I started animating around Christmas of '08 ![]() |
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#9 (permalink) |
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New Member
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Nice work! Love the anims, they feel like they could be in the next Call of Duty or Counter-Strike 3 (I hope there would be one for when I'm done with modeling/texturing something and I'm sick of CS:S
).And you're 14!? Those are amazing, you must have a natural taste for this stuff ![]()
__________________
Quoting Kev_Boy: "In Verts We Trust" To protect the edges and uphold the polygons. |
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#10 (permalink) | |
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New Member
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Quote:
Si, I'm 14, and I am not so advanced at modelling/mapping/texturing, so I do animation ![]() |
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