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Old 04-08-2010, 03:18 PM   #11 (permalink)
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Model for a friend's mod for the Quake engine.
500 tris max, and this model is exactly 500 tris.
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Old 04-08-2010, 03:46 PM   #12 (permalink)
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you need to work on your smoothing groups on that ak
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Old 04-08-2010, 04:02 PM   #13 (permalink)
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Quote:
Originally Posted by motherdear View Post
you need to work on your smoothing groups on that ak
yeah ddint bother smoothing it, i smooth in 3ds max but my PC is broken. Modelled this in a backup laptop.
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Old 12-08-2010, 01:53 PM   #14 (permalink)
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Made this before my PC crashed. Plan on finishing it when the new PC arrives.

Black gloves, dark gray armor. Some type of Euro Woodland camo, and a balaclava
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Old 01-09-2010, 11:23 AM   #15 (permalink)
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Hey guys, can somebody UV the model posted up above? I don't know how to UV map and I dont have 3DS MAX or anything to UV on this laptop.

Thanks
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Old 01-09-2010, 11:50 AM   #16 (permalink)
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That's something you really don't want to ask :P Unwrapping can be a pain in the ass. So I don't think anybody would unwrap the model for you when it doesn't has any benefits for the person.

Also it's something you'd have to learn yourself. I know many people who find it boring and just totaly spend such short time doing it that the whole texture looks screwed on the model. UV mapping is a very important part and it has to be done right.

Last edited by joukejan; 01-09-2010 at 11:52 AM.
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Old 05-09-2011, 08:03 PM   #17 (permalink)
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Got my hands on the CryEngine 3 SDK the other day, now that I know some stuff after fiddling around I'm going to try and create a custom scene!

I'm going to attempt to recreate the "Warpig" mission from Call of Duty 4. Recreating isn't as fun as creating, but this is my first environmental work :P

Reference Image


Last edited by BliNdSidE; 05-09-2011 at 08:06 PM.
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