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Old 18-02-2010, 08:37 PM   #1 (permalink)
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Mr. Baird's bread

Decided to finally make a sketchbook thread.

Just some quick doodles:





Last edited by JBaird; 18-03-2010 at 10:44 PM.
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Old 18-02-2010, 08:59 PM   #2 (permalink)
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...holy shit...zebra cakes were amazzzzing lol. I like your stuff so far especially your walkway there, nice subtle details. The portrait of the character could use some more contrast. Maybe define a true light source instead of the head on light source now so you can really define some of the forms in there. keep posting!
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Old 18-02-2010, 09:10 PM   #3 (permalink)
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Thanks, I did the Zebra cake back in 2007 in my local college art class, it was my favorite piece to do there.

lol yeah the character is admittedly all over the place in terms of proportions, shading and well pretty much everything. I just started drawing random lines and it eventually turned into a woman by accident, I probably should of used some references after I established what it was. Though I agree I definitely need to really work on my color blending in photoshop and adding more contrasting color tones to add depth.
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Old 20-02-2010, 12:10 AM   #4 (permalink)
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Did a little bit of practice on tones.



Edit:

Think I'm about done playing with it, it's time to move on to something else.


Last edited by JBaird; 21-02-2010 at 12:21 AM.
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Old 24-02-2010, 01:37 PM   #5 (permalink)
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Last edited by JBaird; 18-03-2010 at 10:15 PM.
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Old 18-03-2010, 10:08 PM   #6 (permalink)
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Probably need a nudity tag in my title.

WIP

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Old 19-03-2010, 12:03 AM   #7 (permalink)
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Ey man cool stuff

Id push the values on the skin much more, and work on construction Making the sketch work and focusing on that, before you jump into colors. I learned that the hard way D:
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Old 19-03-2010, 12:15 AM   #8 (permalink)
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Thanks. Yeah I didn't really spend too much time on the sketch and I didn't block it out so it's most likely has some serious issues. I'm actually scared to go back and block it out to see how off the proportions are lol.

Anyway I agree need a lot of practice on getting deeper values. I tend to stay in a rather limited range for some reason. Though it's hard to tell what the true values are on my work - I have two screens and they have different color and brightness values so I don't know which one is the closest to reality. If you have a good way to fix this dilemma I'd love to get it worked out.

Last edited by JBaird; 19-03-2010 at 12:20 AM.
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Old 22-03-2010, 11:49 PM   #9 (permalink)
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check it out
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Old 29-05-2010, 04:03 PM   #10 (permalink)
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I started working on a steampunk machine from some concept art from Bioshock. Right now it's a mix between low and high poly, I still have a lot of detail to add.

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