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Old 14-02-2010, 11:54 PM   #1 (permalink)
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KonginChains Art collection

As for my debut blog and just for something i would put next to my blog header
I decided to make a character that would visually represent my name, “KonginChains”,
so i thought of making this monkeyman prisoner bust…







Hope you like, C & C welcome!

Just recently I wanted to test out the incredible convenience that zspheres2 brings to the workflow and i was immediately hooked to the tool and next thing you know I came up with this creature bust. It pretty much ended up looking like a mutated dobby or something, I was basically making it up as i went along. Now that it’s there, I might as well finish it. Still needs a lot of work and refinement, and probably more ideas. So far It’s about 10 hrs of work.

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Old 15-02-2010, 12:40 AM   #2 (permalink)
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very nice. kong reminds me of the big brutes from The Time Machine.
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Old 15-02-2010, 11:13 PM   #3 (permalink)
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this art is really different but has a own meaning in itself...very creative...great work
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Old 16-02-2010, 12:20 AM   #4 (permalink)
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@ FLUFFMACHINE: time machine eh.... never heard of it, but i'll look into it. I never referenced to anything in particular, i just made up the character myself.

thanks for the comments
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Old 16-02-2010, 07:23 AM   #5 (permalink)
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Nothing to crit on this. Just lovely work and beautifull renders.
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Old 24-08-2011, 11:02 AM   #6 (permalink)
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Hi y’all… My final entry “Thanatos Tyrant” of the recent boss battle challenge over at Cgsculpt.org is now finished. The character was modeled and designed as well by me. This character was inspired by the resident evil series as well as weapon X wolverine. I learned a lot along the way and have refined my approach, workflow and ideas for character design and hard body sculpting that would benefit me for new characters to come. Unfortunately, the half body work in progress shots made were all that was turned in for the final entry over at cgsculpt.org, luckily it still placed an honorable mention 20th place over 150+ contestants. I could’ve wondered how far this would’ve gone if i turned it in as it is now.







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Old 24-08-2011, 11:03 AM   #7 (permalink)
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Just finished these next gen characters, it is for a paintball game. I tried to raise the quality as much as i could to reach the quality of EA characters such as those that appear in the NBA and NHL games. Rendered in marmoset and maya.








Here's the paintball competition outfit of the guy...





The source sculpts:




wireframe:

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Old 28-08-2011, 09:45 AM   #8 (permalink)
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finished main character for the game unearthed :Trail of ibn battuta



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Old 28-08-2011, 02:14 PM   #9 (permalink)
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This is all very impressive stuff! The detail is very good. Great work!
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Old 29-08-2011, 12:38 AM   #10 (permalink)
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thanks
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