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#22 (permalink) |
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Forum Leader
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Thought I'd put this robot model I did a long time ago (was done on here in a speed modeling comp under 90 mins). I've always liked it (concept by Junji Okubo http://www.izmojuki.com/):
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| The Following User Says Thank You to swag For This Useful Post: |
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#24 (permalink) |
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Forum Leader
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Didn't want to post a whole thread about this, at least not yet.
Working on a modular environment. Wanted to see what I could do with just one texture flat (bottom). Everything was build on the grid, so it all snaps together properly. I'll add a proper shader soon, still with the default max display. ![]() ![]() ![]() ![]() ![]() |
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| The Following User Says Thank You to swag For This Useful Post: |
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#26 (permalink) |
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Forum Leader
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Been messing around with modular building design lately. I find that most people aren't doing it too often. The hardest part is actually the initial planning stage. You want all your parts to have maximum reuse-ability.
Also messing around with UDK, since I only knew some basic stuff. Lots to learn. Anyway here is my industrial building set (still a WIP) and only used a single texture sheet: Pieces: ![]() UDK scene: ![]() ![]() Last edited by swag; 28-03-2013 at 10:14 AM. |
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#29 (permalink) |
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New Member
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Modular building set, sweet.
I think your middle columns should have less damage or increase some damage on your window/door framing?? Like the garage door should have damage on the inside of the frame, from people dinging it when entering the door. Keep it coming. |
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| The Following 2 Users Say Thank You to caffeineadic For This Useful Post: |
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#30 (permalink) |
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Forum Leader
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Kanga: Thanks! Yeah I haven't really adjusted the light yet, it's just the default settings.
caffeineadic: Thanks for the crits. Yeah the middle columns have been bothering me, I will probably reduce the damage. And good eye on the garage door. I will adjust that too. I'll post an update soon. |
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