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#1 (permalink) |
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New Member
![]() 73
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paul's sketchbook
I decided to finally start a sketchbook. Been extremely busy in school doing things other than modelling
. The first set of models I am posing were school assignments and we were given around 4 days on them and since I am not that fast of a modeler couldn't really complete them and have left some pretty glaring mistakes. I think instead of revisiting them I will continue with other models when I have the time.Thanks for looking and any comments are welcome. ![]() The bike was done completely in Nurbs - our teacher wanted us to learn a different way of modeling to help us improve our workflow. I missed my polys. ![]() This guy has plenty of mistakes with anatomy (his mis-shaped abs and belly-buttonless belly) and I would have wanted to add more detailing into the armor and more armor itself. ![]() I probably had the least time on this and I think it shows. ![]() Last edited by paulsvoboda; 08-05-2010 at 06:16 AM. |
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#2 (permalink) |
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Amateur Artist
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Great stuff considering the restrictions. It's good stuff anyway really.
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Environment artist - Portfolio |
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| The Following User Says Thank You to TheCorey For This Useful Post: |
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#4 (permalink) |
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New Member
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Corinthian Column
A Corinthian Column that I'm working on. Hoping to make chuck this into Zbrush to create some wear and tear and then hopefully will make a low poly out of it. Still have a lot of work left on it at this stage.
![]() Detail: ![]() Last edited by paulsvoboda; 08-05-2010 at 06:16 AM. |
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#10 (permalink) |
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New Member
![]() 73
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Been busy at school for the past month or so doing stuff that I did not particularly enjoy. Now onto stuff I do enjoy. We were given a week to light and texture a scene - this is from Jeremy Brin's Lighting Challenge on CGTalk. Not really Game Art in any way but felt like posting something new. It's not 100% done and there are a bunch of things I should either scrap or redo - but for now. C&C is always welcome.
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My Sketchbook |
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