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Old 09-09-2009, 05:35 PM   #1 (permalink)
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Blaze_Kick's Sketchbook

EDIT: Thanks to whoever changed the title I still hate my keyboard...

I've been awake for about 30 hours now, so technically what I'm about to post is stuff I'm working on at the moment..
I finally have a new laptop that I can use to show off stuff in xNormal. Oh, and it plays Unreal Tournament 3 on high settings without any hint of slowdown
First up, a punchbag:


and a modular bit of sci-fi walkway or panel... I was testing emissive maps:


Modular road section:
http://img190.imageshack.us/img190/5732/rdsshot1.png

Unknown Worlds art test WIP (lacking revised maps and emissive map):
http://img269.imageshack.us/img269/9526/ns2shot0.png

Last edited by Blaze_Kick; 10-09-2009 at 05:21 AM. Reason: Mistake
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Old 10-09-2009, 05:24 AM   #2 (permalink)
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More modular stuff:
(The mesh and diffuse are old... just added norm & spec)


I still have to fix the obvious tiling at the bottom..
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Old 10-09-2009, 11:00 AM   #3 (permalink)
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Unreal Editor:


The materials aren't from the same project, so they don't really go together well... I still need to:
+ Make a full set of textures for environment materials
+ Get custom meshes into UnrealEd (I'll probably use Blender for this)
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Old 19-09-2009, 07:34 PM   #4 (permalink)
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Just throwing up a few links...
Got my portfolio (a basic version so far) online @ Portfolio of Harley Wilson

and you can watch my progress with the Unreal Editor @ YouTube - hypermodel's Channel (updated more regularly than this sketchbook)

...okay, fine. I'll show an actual image in this post :P
EDIT: Okay, Bravenet, I won't. I don't have my stuff on me at the moment and apparently I can't directly link to my own image...
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Last edited by Blaze_Kick; 19-09-2009 at 07:36 PM. Reason: Bravenet being stingy
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Old 21-09-2009, 12:19 PM   #5 (permalink)
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I'm about halfway through a little scene in UnrealEd that attempts to mimic the setting and aesthetics of Enemy Territory: Quake Wars.
Screenshot from Perspective viewport in Game Mode:
REMOVED as the quality of art was terrible

I've got some grassy (and heavily photosourced) terrain and a few props such as solar energy panels and the bunker/vehicle emplacement thing. Oh, and the tree stumps that still look like sausage slices :/
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Last edited by Blaze_Kick; 14-10-2009 at 09:36 AM. Reason: Crap
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Old 14-10-2009, 09:38 AM   #6 (permalink)
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Testing out lighting and custom effects in UE3:

Everything except the skydome is mine

WIP shot of scene:
IECX WIP by ~HyperModel on deviantART
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Old 21-10-2009, 08:27 AM   #7 (permalink)
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WIP shot of most ambitious UE3 project yet, working title of DM-Animal:


Trying to implement a layer/phase-based workflow. The first layer is pretty much done currently. Bot AI navigates the map OK, no weird collision problems yet.
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Old 06-11-2009, 10:28 AM   #8 (permalink)
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Lighting setup for a uni project
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Old 07-11-2009, 09:46 AM   #9 (permalink)
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WIP of scene:


close-up of the ivy object:
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Old 15-11-2009, 07:07 AM   #10 (permalink)
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UDK has won me over
Also I don't really know why, but I find Dark Sector's art syle & direction quite inspirational...

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