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#1 (permalink) |
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Senior Member
![]() 229
- 19
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Blaze_Kick's Sketchbook
EDIT: Thanks to whoever changed the title
I still hate my keyboard...I've been awake for about 30 hours now, so technically what I'm about to post is stuff I'm working on at the moment.. I finally have a new laptop that I can use to show off stuff in xNormal. Oh, and it plays Unreal Tournament 3 on high settings without any hint of slowdown ![]() First up, a punchbag: ![]() and a modular bit of sci-fi walkway or panel... I was testing emissive maps: ![]() Modular road section: http://img190.imageshack.us/img190/5732/rdsshot1.png Unknown Worlds art test WIP (lacking revised maps and emissive map): http://img269.imageshack.us/img269/9526/ns2shot0.png Last edited by Blaze_Kick; 10-09-2009 at 05:21 AM. Reason: Mistake |
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#3 (permalink) |
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Senior Member
![]() 229
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Unreal Editor:
![]() The materials aren't from the same project, so they don't really go together well... I still need to: + Make a full set of textures for environment materials + Get custom meshes into UnrealEd (I'll probably use Blender for this) |
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#4 (permalink) |
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Senior Member
![]() 229
- 19
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Just throwing up a few links...
Got my portfolio (a basic version so far) online @ Portfolio of Harley Wilson and you can watch my progress with the Unreal Editor @ YouTube - hypermodel's Channel (updated more regularly than this sketchbook) ...okay, fine. I'll show an actual image in this post :P EDIT: Okay, Bravenet, I won't. I don't have my stuff on me at the moment and apparently I can't directly link to my own image...
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Last edited by Blaze_Kick; 19-09-2009 at 07:36 PM. Reason: Bravenet being stingy |
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#5 (permalink) |
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Senior Member
![]() 229
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I'm about halfway through a little scene in UnrealEd that attempts to mimic the setting and aesthetics of Enemy Territory: Quake Wars.
Screenshot from Perspective viewport in Game Mode: REMOVED as the quality of art was terrible ![]() I've got some grassy (and heavily photosourced) terrain and a few props such as solar energy panels and the bunker/vehicle emplacement thing. Oh, and the tree stumps that still look like sausage slices :/
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Last edited by Blaze_Kick; 14-10-2009 at 09:36 AM. Reason: Crap |
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#6 (permalink) |
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Senior Member
![]() 229
- 19
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Testing out lighting and custom effects in UE3:
![]() Everything except the skydome is mine ![]() WIP shot of scene: IECX WIP by ~HyperModel on deviantART
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#7 (permalink) |
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Senior Member
![]() 229
- 19
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WIP shot of most ambitious UE3 project yet, working title of DM-Animal:
![]() Trying to implement a layer/phase-based workflow. The first layer is pretty much done currently. Bot AI navigates the map OK, no weird collision problems yet.
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