Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Sketchbooks
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 16-06-2010, 01:09 PM   #71 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Thanks

Haven't posted in a while cause uni decided it would be fun to block this site because they think it'll encourage online gaming in the campus library :/ don't really see how that works but oh well... if the tech staff were any good at their jobs they wouldn't be working at a uni linrary..

Anyways, here's some more WIP stuff:

^ Trying to make a more contemprorary environment slightly inspired by Eastern European architecture and, of course, Dark Sector.


^ Re-using an old lava texture to make a slightly cartoony environment.
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS
Blaze_Kick is offline   Reply With Quote
Old 16-06-2010, 01:13 PM   #72 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Also, a sci-fi environment with a snow/winter theme:
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS
Blaze_Kick is offline   Reply With Quote
Old 29-06-2010, 02:31 PM   #73 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Underground military bunker thing, trying to keep it Fallout 3 x Gears in terms of style:
Structural meshes (excluding final zone str_meshes) mostly out the way, going to start some more fun decorative stuff so I don't lose motivation:


Also I learned how to apply material effects in postprocessing
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS
Blaze_Kick is offline   Reply With Quote
Old 29-06-2010, 11:46 PM   #74 (permalink)
New Member
BliNdSidE's Avatar
BliNdSidE's User Activity: 0/10
21 - 0
Oooh that bunker and outdoor area look nice

The bunker could use some spicing up, maybe some cables going along the ground, and some indents in the ground for light sources. Lots of vents too!

Is this a 100% model and render or in a game engine? Otherwise, great work!
BliNdSidE is offline   Reply With Quote
Old 30-06-2010, 07:20 AM   #75 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Thanks BliNdSidE

Yeah, once I start on the decorative meshes for the bunker I'll make it look awesome. In fact, I might start making ground cables later today..

A lot of the reference I'm using comes from a site I feel like sharing with anyone who's unfamiliar: UK Urban Exploration Forums

This is all in UDK, I tend to work in a very modular fashion - mostly because I hate unwrapping complex objects more than anything else in the universe...

EDIT:
A minor update - I've added doors (still need to be scripted though) and worked a little more on the control room - re-using chairs from another environment and getting the basic blockouts for the computer gear. Still need to get a load of stuff unwrapped and textured, then on to creating more decoratives, plus frosted glass widows for the control room
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS

Last edited by Blaze_Kick; 30-06-2010 at 07:01 PM.
Blaze_Kick is offline   Reply With Quote
Old 01-07-2010, 08:19 PM   #76 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Made some more progress on the bunker (it's amazing what caffeinated soft drinks can do for you), including finished doors and doorframes, a start on computer equipment, started properly modeling the ammo (or whatever) crates, placed some floor cables, more light sources, added frosted glass windows:
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS
Blaze_Kick is offline   Reply With Quote
Old 02-07-2010, 04:55 PM   #77 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Started work on a sci-fi/near future electrified sword (this'll be my first time using the Sine node in UDK) after watching the E3 trailer for Metal Gear Solid Rising

EDIT:

Finally I can sleep

The Metal Gear series has always provided plenty of inspiration for me, and exciting new games like Rising (appears to be potentially fun, also looks great so far) keep me motivated so that I'll be a part of the industry soonish..
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS

Last edited by Blaze_Kick; 02-07-2010 at 10:35 PM.
Blaze_Kick is offline   Reply With Quote
Old 03-07-2010, 09:27 PM   #78 (permalink)
Senior Member
Jimi's Avatar
Jimi's User Activity: 0/10
1,036 - 106
The sword looks dangerous. The power unit seems quite bulky. I'd just use the bottom or the top half of it and have it and the blade centered with the handle.
__________________
zbang!
My 3d sketchbook - Swamp Warrior
Jimi is offline   Reply With Quote
Old 24-07-2010, 05:33 PM   #79 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
Cheers Jimi I've had a few complaints/corrections about proportions but its not that important.. I really just wanted to see if I could make a lightning-y blade :P

Here's what I'm doing right now:


This is an urban environment very much inspired by the E3 trailer for MGS Rising and a couple of environments I've seen in various places. Ingore the stupid cubemap reflections on the windows, its all very WIP

Just the lighting:
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS
Blaze_Kick is offline   Reply With Quote
Old 01-08-2010, 04:57 PM   #80 (permalink)
Senior Member
Blaze_Kick's Avatar
Blaze_Kick's User Activity: 2/10
384 - 23
And now for something completely different:



Very unstable WIP, I've only just decided on the current floor material and colour choices, so pretty much everything may change. I figured I should probably include something in my portfolio that didn't look like it came from a low-budget Gears of War rip-off
Its kinda my 'flashy side project' to another sci-fi interior (nothing of that to show off yet)
__________________

Environment Artist
My Sketchbook
Portfolio
ASUS N50VC // 4GB RAM // nVidia 9300M GS
Blaze_Kick is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 05:46 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net