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Old 21-12-2009, 09:49 PM   #21 (permalink)
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Thanks urgaffel I've been looking into programming a little - I've got the basics of C++ (although I'm not going to attempt HLSL for a while). When I get back to uni I'll grab some textbooks from the library.

Update on the Chaos Legion tribute scene thing:
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Old 26-12-2009, 03:00 PM   #22 (permalink)
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It's funny because I was going to comment on this a couple days ago, but I think I was having trouble posting a reply for some reason.

Anyway I really like the holographic display you have, reminds of a lot of System Shock 2 or Dead Space (more the latter I suppose). You are definitely improving.

One small crit is that the lighting from the windows in your last pic is way too bright. And the windows on the side don't have the proper attenuation.
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Old 02-01-2010, 12:29 PM   #23 (permalink)
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Simple assets for a new-ish super-secret project

Listening to: Swimfail & 65daysofstatic
Drinking: Relentless :P
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Old 02-01-2010, 06:50 PM   #24 (permalink)
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WIP of interior in UDK

Still a bit of work to do
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Old 02-01-2010, 07:01 PM   #25 (permalink)
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Looks veary good
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Old 04-01-2010, 08:44 AM   #26 (permalink)
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Nice work! Objects like that high voltage door give you a great opportunity to play with the spec.... try throwing some random metal photo in as a spec map and see what you get
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Old 04-01-2010, 09:35 PM   #27 (permalink)
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I agree with buffaloe, spec could be played with a lot more if you feel like it. Maybe desaturate the sign a tiny bit too. And make sure it doesn't have the same spec as the door
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Old 05-01-2010, 01:46 PM   #28 (permalink)
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Thanks for the kind words
If I get time I'll mess around with all my assets (such as the electrical box). For now, I'm kinda swamped. I'm working on an environment now, but after that I'm back at university and also I'm learning Flash and Processing to be eligible for a multimedia/design job as well

So this post isn't worthless:
EDIT:

Layout and colour/mood is based off a Dark Sector environment as usual. I love that game's art and style/direction for some reason
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Last edited by Blaze_Kick; 05-01-2010 at 05:28 PM.
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Old 06-01-2010, 11:34 AM   #29 (permalink)
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Update on the new envr:

^ Since I put these shots together I've added a few things, such as light fixtures on the first level of brick walls. I'm still not using the finalised lighting setup, and I have a few more assets to make.
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Old 07-01-2010, 05:56 PM   #30 (permalink)
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That's looking really cool, looking forward to more updates
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