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Old 28-07-2009, 07:40 PM   #1 (permalink)
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Young's Sketchbook

Well I've been texturing hundreds of map models for DOD, on the goldsrc engine, and I figured might as well post some work here. Doing most of the models were easy, but now that I"m on the vehicles, I need to add a little bit more detail. I'm more for weapon texturing, but vehicles hopefully won't be too much different. Here's my first attempt. Map sizes are 512x512(or equivalent map proportion), models are very low poly, and only diffuse textures.

Kettenkrad, 968 tris, 3 maps.
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Old 28-07-2009, 08:02 PM   #2 (permalink)
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Some more work.
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Old 02-08-2009, 01:47 PM   #3 (permalink)
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Well for the map sizes. it came out nice. All the maps are on 8bit masked bmp.

No-camo version


Camo version
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Old 02-08-2009, 02:41 PM   #4 (permalink)
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It looks a bit like having couple different styles in it. Mostly just the tracks and tires looking different to the body of the vehicle.. I like the body part more.
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Old 02-08-2009, 03:02 PM   #5 (permalink)
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It would really do the texture some justice to scratch away paint on some edges/corners. And also some mud nearer the track areas.
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Old 06-10-2009, 07:19 PM   #6 (permalink)
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Working on setting up a decent VRay studio scene. Have 3 lights, 2 from the side, and one on the top facing the draped background. Did a bit of color balance and levels in photoshop, I like the overall result. Mesh is just editable splines and chamfered cylinders.
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Old 06-10-2009, 07:49 PM   #7 (permalink)
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mmm that looks mighty comfy good work =D... altho i would change the armrests, so that they are attached to something, other than laying on the other pillows
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Old 06-10-2009, 08:54 PM   #8 (permalink)
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Good call, I thought I forgot to do something. Also need to tune the spacing, some artifacts exist from the normal mapping in between the top two pads.
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Old 11-10-2009, 02:33 AM   #9 (permalink)
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Was playing TF2 with some friends earlier, and I didn't really enjoy the sandman. Just made a new model (tried to copy default, but without the crack in it), left is with normals, right is without normals. Baked in xnormal from about 150k polys, really all that is needed, gave a nice smooth effect in the end. Probably will sculpt a hand mold for the grip or something, give it some nice detail.
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Old 12-10-2009, 01:42 AM   #10 (permalink)
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Decided to not waste time on something you won't see, so I just used filters for the grip. I'll texture it tomorrow.

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