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Old 28-04-2010, 07:08 PM   #31 (permalink)
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wish I could help you with 3d - looking great
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Old 17-05-2010, 03:01 PM   #32 (permalink)
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Almost done with finals (4.0 in 3/5 so far ), getting back into the good stuff.

For warming up and getting back into things, I decided to go through the old STC meshes and texture some of them. Did the tire, made a highpoly(for edges on rim and threads on tire), baked, textured. For some reason the specular didn't want to work in the shader, no matter how many times I changed the texture, or even did it in a new scene. Maybe its the lights or the mesh, I don't know.




Maps-
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Old 18-05-2010, 08:08 PM   #33 (permalink)
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Been working on some more of that STC stuff. Doing the WW2 generator. Work so far on the high poly.



Lots a way to go, but it's getting there. All the edges are padded, and adding the detail. I'm not sure what the hell it should even look like, so I figure a lot of vents, rivets, bolts, and gauges should do the trick . If anyone has any ideas, throw them my way.
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Old 10-08-2010, 04:16 PM   #34 (permalink)
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Following that one dude's tutorials, since I really need to get back into 3d shape

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Old 10-08-2010, 04:25 PM   #35 (permalink)
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Good bake, here's the map preview for normal/AO and applied to a plane in 3DS



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Old 10-08-2010, 07:04 PM   #36 (permalink)
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Finished it up. Maps all 1024x1024, no gloss because I don't use it for my workflow. Think it came out really nice. Thanks philipk for the great tutorials!!



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Old 31-12-2011, 07:04 PM   #37 (permalink)
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Been a while since posting here, well here's something recent I worked on.
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