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#32 (permalink) |
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Senior Member
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Almost done with finals (4.0 in 3/5 so far
), getting back into the good stuff.For warming up and getting back into things, I decided to go through the old STC meshes and texture some of them. Did the tire, made a highpoly(for edges on rim and threads on tire), baked, textured. For some reason the specular didn't want to work in the shader, no matter how many times I changed the texture, or even did it in a new scene. Maybe its the lights or the mesh, I don't know. ![]() ![]() Maps- ![]()
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Christopher Young Darkest Hour Modification 2D/3D Artist |
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#33 (permalink) |
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Senior Member
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Been working on some more of that STC stuff. Doing the WW2 generator. Work so far on the high poly.
![]() Lots a way to go, but it's getting there. All the edges are padded, and adding the detail. I'm not sure what the hell it should even look like, so I figure a lot of vents, rivets, bolts, and gauges should do the trick . If anyone has any ideas, throw them my way.
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Christopher Young Darkest Hour Modification 2D/3D Artist |
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