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Old 26-11-2009, 08:21 PM   #21 (permalink)
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Done with model.


And UV

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Old 26-11-2009, 08:47 PM   #22 (permalink)
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Looking solid so far, although I would personally smooth out the trigger guard a bit more, and maybe simplify the sling hoops a bit.
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Old 26-11-2009, 09:09 PM   #23 (permalink)
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The mesh seems good tbh.

The model itself has quite a few accuracy flaws, which I will not point out as you said your doing it for practice and not perfection.
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Old 26-11-2009, 10:08 PM   #24 (permalink)
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Yah, I didn't go for spot on detail, just general shape and flow; enough to just give me experience.
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Old 15-12-2009, 08:25 PM   #25 (permalink)
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Little prop for Ricochet:Source, will show in-games in a bit.
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Old 03-01-2010, 09:23 PM   #26 (permalink)
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Some more work



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Old 10-01-2010, 02:23 PM   #27 (permalink)
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Did some normal maps for the model



Diffuse coming up!
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Old 14-01-2010, 02:53 PM   #28 (permalink)
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Something I whipped up over night. Saw some random picture, and though it would be fun to model.

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Old 10-03-2010, 09:54 PM   #29 (permalink)
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From pencil to pixels. Prop for a mod (ricochet source), came out pretty decent I would say. Crits welcome. Specular is 8bit gray because source likes it like that.

Low Poly-


High Poly-


UV-


Baked Breh-


Preview-



Maps-
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Old 11-03-2010, 09:41 PM   #30 (permalink)
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All your work is fantastic!

I'm a huge TF2 fan so that bat is by far my favorite.
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