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Old 28-07-2009, 12:55 PM   #21 (permalink)
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no update on the cannons, had a feeling that felt like pokemon







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Old 28-07-2009, 12:56 PM   #22 (permalink)
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Old 28-07-2009, 02:19 PM   #23 (permalink)
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Old 28-07-2009, 06:31 PM   #24 (permalink)
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Old 28-07-2009, 10:14 PM   #25 (permalink)
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Old 01-10-2009, 02:22 AM   #26 (permalink)
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it's been a while since i've posted here, having an exciting life somewhat. I was bored and made a new pedastal i'll display art on from now on, scorpions on the side symbolizing my status in the world as a planetless scorpio (R.I.P. PLUTO)



also put together a simple 3 point lighting tutorial and threw that up on my blog check it out if you'd like let me know what you think!
thanks for viewing1
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Old 01-10-2009, 03:34 AM   #27 (permalink)
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Old 02-10-2009, 05:19 PM   #28 (permalink)
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C&C welcomed
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Old 02-10-2009, 05:51 PM   #29 (permalink)
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Your textures are just very dull mate.

Really, all your textures are, but I'm going to focus on the grenades here...

Firstly,

It looks like you just used a photoshop filter as a very strong metal base. This is a common mistake people make, don't do this! You want to use a logically laid out layering technique when texturing.

Here is a picture of one of my textures in Photoshop to better illustrate for you.



Its probably difficult to read, so here is a picture zoomed in on the area with in the red box.



Flat color is the dominate solid color in the tan texture, I use this as the base so that when I adjust the opacity on the following two layers the flat color pops through. This is a very good way to give yourself control over the following base layers.

As you can see, I have a clouds filter with the same tan color, and a black color, then I adjusted the opacity of that layer just enough to give it a nice realistic grunge effect to the metal. And then after that I created a sponge layer using the tan color and a similar color, and then lowered its opacity. By doing this I now have a pretty nice base to work with, not to strong, not to weak. The point is to make it look like metal without showing any fake detail, by fake detail I mean abusing photoshop filters (by abusing I mean making them to strong).

After I get a nice base, I work on grunging it up, adjusting opacity of the grunge layers and etc. - one thing I always do is I always think before I throw down grunge, scratches etc. It has to look realistic, and like it would actually happen. To many people I see think grunge is some mythical entity that places itself randomly on object - this is not the case. I mean, ok, a metal surface can have a general grunge base throughout, I always paint in grunge by hand throughout the metal, but I keep it low key and or low opacity so that it adds a nice pop to the metal without looking ridiculous. After that I'd go in and really focus on wear edge scratching, paint chipping and etc. should be.

Hopefully that explains some what, everyone has their own methods but thats some of what I do and it works great for me. But you really need to go back and focus heavily on your texturing, from the ground up.

~Apple
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Old 02-10-2009, 10:26 PM   #30 (permalink)
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The platform thing you present your models is pretty cool I think. Maybe you should do some other models in that style
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