|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
New Member
![]() 30
- 1
|
engelik Sketchbook
Hi there!
about time i started a sketchbook ![]() i want to do some exercises in: -anatomy -drapery -high frequency detailing (organic & hard surface) -non symetrical sculpting -hard surface texturing -...? and well here is a start: ![]() ![]() (head study based on hogarth drawings / book, focusing in main forms / face planes) comments and exercises advices are most welcomed! ![]() |
|
|
|
|
|
#4 (permalink) |
|
New Member
![]() 30
- 1
|
thanks!
yeah i have 3 of them dynamic anatomy, dynamic hands & drawing the human head, and of course i recommend them ![]() i've been testing some new texturing techniques (some inspired by the great Stefan Morrell and to see how much i can push a normal map ![]() viewport: (night scene w/ ligth post) ![]() marmoset toolbag: ![]() and the sheet: ![]() crits & comments are most welcome =)
__________________
website Last edited by engelik; 11-06-2009 at 09:50 AM. |
|
|
|
|
|
#5 (permalink) |
|
Game Art Student
![]() 238
- 54
|
Because of the normals the glass looks all bumpy. Your specular maps are not really doing much, I would add some layers of white grunge where necessary on low opacity. Is that meant to be a wooden frame around the window? I think your normal is making it look like the wall imo.
|
|
|
|
|
|
#7 (permalink) |
|
New Member
![]() 30
- 1
|
done this one for the Speed Texturing
this time in 90 min![]() maps: http://img25.imageshack.us/img25/8230/mapsg.jpg
__________________
website |
|
|
|
|
|
#10 (permalink) | |
|
Amateur Artist
![]() 69
- 6
|
Quote:
I think you have to add few more polys on the blade, and than set up the smoothing groups properly. When you have 'sharp turns', with polys, you're bound to get sm errors, at least i am .I like your work especially the sword. How did you make the blade? I usually draw a shape and bevel it outwards.. |
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |