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Old 03-06-2009, 07:27 AM   #1 (permalink)
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engelik Sketchbook

Hi there!

about time i started a sketchbook

i want to do some exercises in:
-anatomy
-drapery
-high frequency detailing (organic & hard surface)
-non symetrical sculpting
-hard surface texturing
-...?

and well here is a start:







(head study based on hogarth drawings / book, focusing in main forms / face planes)

comments and exercises advices are most welcomed!
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Old 09-06-2009, 10:36 AM   #2 (permalink)
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an hard-surf modeling and texturing exercice :
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Old 09-06-2009, 11:59 AM   #3 (permalink)
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Beautiful anatomy work there! I take it you have Burne Hogarth's anatomy book(s)? Texture work is great too!

Looking forward to seeing more of your work!
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Old 11-06-2009, 06:05 AM   #4 (permalink)
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thanks!
yeah i have 3 of them dynamic anatomy, dynamic hands & drawing the human head, and of course i recommend them

i've been testing some new texturing techniques (some inspired by the great Stefan Morrell and to see how much i can push a normal map

viewport: (night scene w/ ligth post)



marmoset toolbag:



and the sheet:



crits & comments are most welcome =)
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Last edited by engelik; 11-06-2009 at 09:50 AM.
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Old 11-06-2009, 07:43 AM   #5 (permalink)
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Because of the normals the glass looks all bumpy. Your specular maps are not really doing much, I would add some layers of white grunge where necessary on low opacity. Is that meant to be a wooden frame around the window? I think your normal is making it look like the wall imo.
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Old 16-06-2009, 06:12 AM   #6 (permalink)
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thanks for the comment Acid =) it's a stone frame, i've tweaked the maps a bit:


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Old 16-06-2009, 12:04 PM   #7 (permalink)
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done this one for the Speed Texturing this time in 90 min



maps:
http://img25.imageshack.us/img25/8230/mapsg.jpg
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Old 17-06-2009, 07:48 AM   #8 (permalink)
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good stuff. im gonna try an enter the challenge before its over. the window technique you have works extremely well!
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Old 23-06-2009, 02:07 PM   #9 (permalink)
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this one for the smc:

i always get some smoothing errors when doing complex blades :s any advice on that?
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Old 24-06-2009, 04:49 AM   #10 (permalink)
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Quote:
Originally Posted by engelik View Post
i always get some smoothing errors when doing complex blades :s any advice on that?


I think you have to add few more polys on the blade, and than set up the smoothing groups properly. When you have 'sharp turns', with polys, you're bound to get sm errors, at least i am .

I like your work especially the sword. How did you make the blade? I usually draw a shape and bevel it outwards..
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