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Old 12-09-2007, 07:04 PM   #1 (permalink)
New Artist
C-man's User Activity: 0/10
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Texture artist/level designer

Hello I'm an amateur texture maker and level designer. I'm seeking freelance paid work by anyone who is interested (mod team, small game studio etc). I can create custom textures on a per request basis. I am limited to what I can find IRL since they are derived from photographs so some things I'm unable to do. I can make seamless/tileable textures. As a level designer I'm familiar with the Unreal engine only and can create incidental models within the editor itself. The only 2 restrictions being they must be pretty simple design and also small in size due to Unreal Ed suboptimal lighting of internally made meshes. My only modeling ability is within Unreal Ed so you could say my modeling abilities are limited. I have a good understanding of level optimization/lighting and an extreme attention to detail. Here are some screenshots of my work: (sorry I don't have a website)MEGAUPLOAD - The leading online storage and file delivery service

The map is called "Kochnia" for the game Red Orchestra. Most of the external building fascades are my custom textures. Also I'm perfectly capable of creating typical destroyed urban zone but time constraints have restricted my map to a "pristine" state. Additionally some of the static meshes are made by me such as church steeple, church buttresses, roofs, drain pipes, external door frames.

If anyone is interested PM me or send me an email,

Thanks
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Old 05-09-2008, 02:52 PM   #2 (permalink)
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halvor1's User Activity: 0/10
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Quote:
Originally Posted by C-man View Post
Hello I'm an amateur texture maker and level designer. I'm seeking freelance paid work by anyone who is interested (mod team, small game studio etc). I can create custom textures on a per request basis. I am limited to what I can find IRL since they are derived from photographs so some things I'm unable to do. I can make seamless/tileable textures. As a level designer I'm familiar with the Unreal engine only and can create incidental models within the editor itself. The only 2 restrictions being they must be pretty simple design and also small in size due to Unreal Ed suboptimal lighting of internally made meshes. My only modeling ability is within Unreal Ed so you could say my modeling abilities are limited. I have a good understanding of level optimization/lighting and an extreme attention to detail. Here are some screenshots of my work: (sorry I don't have a website)MEGAUPLOAD - The leading online storage and file delivery service

The map is called "Kochnia" for the game Red Orchestra. Most of the external building fascades are my custom textures. Also I'm perfectly capable of creating typical destroyed urban zone but time constraints have restricted my map to a "pristine" state. Additionally some of the static meshes are made by me such as church steeple, church buttresses, roofs, drain pipes, external door frames.

If anyone is interested PM me or send me an email,

Thanks
Hello there, we at Project reality community mod need some texture artist if youre not familiar with pr then go here Project Reality : Battlefield 2 Mod Project reality is an mod for bf2 which tries too create the realism you have always wanted. If youre interested please reply to this thread or you could add me too msn which is halvorbo@msn.com
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Old 05-15-2008, 12:05 AM   #3 (permalink)
New Artist
Blackice007's User Activity: 0/10
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@C-Man

If you want to do some WWII weapons drop me a PM

@Halvor1

Hey man hows it going you doing sounds on PR eh good bunch of guys.
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