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#1 (permalink) |
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New Member
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Hard surface 3D artist for hire- weapons/ vehicles/ props etc
Hi there,
My name is Patrick Walsh, I specialize in weapon modelling and texturing but I am equally comfortable with all hardsurface modeling such as vehicles and level props etc as well as organic modelling. I have worked on upcoming titles for iPhone and XBLA. I also have a good deal of experience with Unity. My rates are very reasonable and I welcome any new project so please feel free to PM me or contact me through my site with any questions: Patrick Walsh Best regards, Patrick. Here are just a couple of quick samples to entice you ![]() ![]() ![]() Last edited by thegreyman1; 06-07-2011 at 01:33 PM. |
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#4 (permalink) |
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New Member
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Bump available for work again
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Check out my work and contact me here! |
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#6 (permalink) |
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New Member
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I've never used it. Call me weird but there's something I just love about Max
![]() I guess I would consider it alright, but I don't know how long it would take me to acclimatize... Why do you ask? The same things (for the most part) can be done in Max P.S Thanks
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Check out my work and contact me here! |
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#8 (permalink) |
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New Member
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Hmm, theres no way Max assets can be imported etc? I only have a Max licence...
Saw your work by the way, exquisite!
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Check out my work and contact me here! |
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#9 (permalink) |
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Senior Member
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Exporting/importing is asking for problems concerning materials, normals, tesselation, not to mention rigs aren't transferable
![]() We're still looking for people to reinforce the team, our asset list is endless, and this is only for the first level 1. We want to have a diverse and imersive world, empty houses don't work anymore :P Assets I'd have you create would be props btw. ps Thanks ![]() Last edited by Schuey; 09-09-2011 at 10:32 AM. |
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#10 (permalink) |
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New Member
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I'll PM you
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Check out my work and contact me here! |
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