Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Employment > Seeking Employment
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 17-05-2011, 01:22 PM   #1 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
Hard surface 3D artist for hire- weapons/ vehicles/ props etc

Hi there,

My name is Patrick Walsh, I specialize in weapon modelling and texturing but I am equally comfortable with all hardsurface modeling such as vehicles and level props etc as well as organic modelling.

I have worked on upcoming titles for iPhone and XBLA. I also have a good deal of experience with Unity.

My rates are very reasonable and I welcome any new project so please feel free to PM me or contact me through my site with any questions:

Patrick Walsh

Best regards,
Patrick.

Here are just a couple of quick samples to entice you



Last edited by thegreyman1; 06-07-2011 at 01:33 PM.
thegreyman1 is offline   Reply With Quote
Old 08-06-2011, 07:06 AM   #2 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
Bump. Available for work again
thegreyman1 is offline   Reply With Quote
Old 06-07-2011, 01:34 PM   #3 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
Bump..... new website
thegreyman1 is offline   Reply With Quote
Old 09-09-2011, 07:39 AM   #4 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
Bump available for work again
thegreyman1 is offline   Reply With Quote
Old 09-09-2011, 07:44 AM   #5 (permalink)
Senior Member
Schuey's Avatar
Schuey's User Activity: 0/10
351 - 183
Would you consider working with Maya?
Love the hard surface stuff btw.
Schuey is offline   Reply With Quote
Old 09-09-2011, 09:34 AM   #6 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
I've never used it. Call me weird but there's something I just love about Max

I guess I would consider it alright, but I don't know how long it would take me to acclimatize...

Why do you ask? The same things (for the most part) can be done in Max

P.S Thanks
thegreyman1 is offline   Reply With Quote
Old 09-09-2011, 09:47 AM   #7 (permalink)
Senior Member
Schuey's Avatar
Schuey's User Activity: 0/10
351 - 183
Thats not weird at all, thats called preference
The art pipeline for our project uses Maya.
Schuey is offline   Reply With Quote
Old 09-09-2011, 10:02 AM   #8 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
Hmm, theres no way Max assets can be imported etc? I only have a Max licence...

Saw your work by the way, exquisite!
thegreyman1 is offline   Reply With Quote
Old 09-09-2011, 10:29 AM   #9 (permalink)
Senior Member
Schuey's Avatar
Schuey's User Activity: 0/10
351 - 183
Exporting/importing is asking for problems concerning materials, normals, tesselation, not to mention rigs aren't transferable

We're still looking for people to reinforce the team, our asset list is endless, and this is only for the first level 1. We want to have a diverse and imersive world, empty houses don't work anymore :P Assets I'd have you create would be props btw.

ps
Thanks

Last edited by Schuey; 09-09-2011 at 10:32 AM.
Schuey is offline   Reply With Quote
Old 09-09-2011, 11:02 AM   #10 (permalink)
New Member
thegreyman1's Avatar
thegreyman1's User Activity: 0/10
20 - 1
I'll PM you
thegreyman1 is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 06:54 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net