I work with a lot of artists, although I'm not one myself. Perhaps without exception, they all have some great game ideas. But they keep them tucked away in a notebook somewhere instead of pursuing them.
The iPhone and iPad have changed the way games are developed and sold. It's easier than ever for a couple of people to ship a great app without the backing of a huge publisher.
I've been a freelance iPhone developer since the release of the app store two years ago. I've developed over a dozen apps, some of which have been ranked in the Top 100 & 200 internationally. I have the technical expertise to make your app shine on the platform.
I'm looking to add a few great games (preferably 2D) to my portfolio, because I have an inside scoop on the way the wind is blowing at Apple, and I know that games are a big part of Apple's long-term strategy. I have the best rates and service in the business, and I might even be willing to cut a deal for a talented starving artist.
Check out my portfolio at
http://drewcrawfordapps.com and get in touch to turn your game art into an real product.