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Old 16-03-2009, 02:07 PM   #81 (permalink)
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OMG .... this is so good it's not even funny.
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Old 17-03-2009, 12:19 AM   #82 (permalink)
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You guys, and lady, are cranking out some seriously nice work. Never used the CryEngine myself, but from the looks of your work so far I'm thinking maybe I should be learning it. Be keeping an eye on this thread for sure.
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Old 17-03-2009, 09:00 AM   #83 (permalink)
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This is looking awesome. Definitely a contender for the top spot. just hope that the in-engine stuff doesnt let you down.
How did you texture the crater? Is it textured in zBrush or max? Did you use zAppLink or polypaint?

Looking great though. Looking forward to seeing this finished.
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Old 18-03-2009, 09:18 AM   #84 (permalink)
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2 Maffew , i used photoshop for texturing, i imported my models from zbrush, baked them inside 3dsmax, and then just textured in ps.

I textured spinner quickly in 2 evening, will import to game engine later. It will have glowing lights and other parts same as in movie, can't setup it inside 3dsmax with shader
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Old 18-03-2009, 09:21 AM   #85 (permalink)
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Looking SuperB, just 1 comment and that's the Police 995 and Stand Clear High Pressure Exhaust text, which aren't as sharp as the rest of the texture.
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Old 18-03-2009, 09:26 AM   #86 (permalink)
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Well in general, i forgot to apply a bit of sharpen filter into my texture. But right now the texture is double res, inside game engine it will be even more blurry, but you won't be able to see the car from too close anyway.
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Old 18-03-2009, 10:58 AM   #87 (permalink)
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Great job, looks absolutely stunning.
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Old 18-03-2009, 12:14 PM   #88 (permalink)
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Looks great but id try to make the tiretread a bit more apparent in the texture as well.
Right now it looks as if it is only deriving it through its normalmap.
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Old 19-03-2009, 10:28 AM   #89 (permalink)
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At the risk of being overkill, I just wanted to express my amazement. You are doing great!
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Old 19-03-2009, 03:37 PM   #90 (permalink)
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I'd love to know where on earth do you guys find time to do all this in such limited amount of time!

Freaking awesome texturing you got there!
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Last edited by [hP]; 19-03-2009 at 07:34 PM.
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