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#51 (permalink) |
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Teenage Artist
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Nice work Satan,
I've put together building 2 (The first building on the right. Its 6800 Tri's for the full building, which is make out of 10 parts. I'm still considering whether its worth applying tilable textures and leave shadows to Crysis, or too actually properlly skin the entire thing. ![]() Cheers,
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
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#52 (permalink) | |||
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Senior Member
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Thanks mate.
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![]() What do you think we'll be able finish it with unique textures in the specific time?? Also we still have 3 x 2048 x 2048 and 1 x 1024 x 2048 texture space left for the UFO, the buildings, the road, lamp posts and if possible 2 texture sets of a single car. |
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#53 (permalink) | |
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Teenage Artist
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Quote:
Will we need the road? From the two shots you supplied, neither show the road. The car, we can only see the top half, might as well cut it down to just that (I can do the cab if you want). I believe we have 16 1024's alltogether. I think if possible no single prop should use any larger than a 1024 (Apart from EmpireStateBuilding) The UFO mainly will be uber bloomed around the underneath, and the rest can rely on two 1024x tilable textures (one with a glow for underneath and another for actual metal) We can spend a fuck bunch of polies of the underneath to make sure we get some nice shadows. A quick model list (I think)
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
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#54 (permalink) | |||||
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Senior Member
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Quote:
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![]() [quote]I believe we have 16 1024's alltogether. I think if possible no single prop should use any larger than a 1024 (Apart from EmpireStateBuilding)[quote] Yes. Quote:
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As for the Empire State Building, there are 16 different windows in there, put randomely here and there. I didn't do too much variations in the texture sheets for now as I've set it's priority not so high. Hence if we edit the texture later on, it'll directly take effect on the building. ![]() |
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#55 (permalink) |
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Teenage Artist
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Alrighty,
Just added textures, uses 3x512. ![]() Still problems with repetitive-ness and gonna add more details tommorow in my extra map left. Cheers!
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> Portfolio > Support Constructive Criticism Error: The operation completed successfully. |
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#57 (permalink) |
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Senior Member
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OK, after lot of trial and error it seems I have to take quite much of a different approach towards the UFO. It's DAMN detailed. Mister Ken Larson made sure he gives that person nightmare whoever tries to replicate his 1337 alien mothership.
![]() WIP's coming soon. ![]() |
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#60 (permalink) |
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Senior Member
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Second section done.
Now since this is going to be a static model, I'll keep it like it's open and then going to start just a bit more detailing. Then onto texturing. ![]() |
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