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Old 15-03-2009, 10:39 AM   #101 (permalink)
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Looks great! Keep up the good work!
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Old 15-03-2009, 07:56 PM   #102 (permalink)
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Quote:
Originally Posted by satan View Post

Hey, great ground texture there HP. You sure have improved your texturing skills a lot in the last 2 years ... gee hee hee.

Thanks dude!
Yeah, here's the maps I used for the terrain. there's a lot of in-editor material tweaking work involved afterward tho!



About the Bar sign, It's easy, just add gloss in the material, and everything that's black in the texture wont have self light, and everything that has color, will have self ilumination.

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Old 16-03-2009, 03:52 AM   #103 (permalink)
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your scene is starting to look playable
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Old 16-03-2009, 06:38 AM   #104 (permalink)
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Thanks a lot HP, I knew something else but I didn't know that.
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Old 17-03-2009, 12:29 AM   #105 (permalink)
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HP, that's some sweet looking wet ground work you've got there. Is that grayscale map a heightmap for displacement or a spec map? Might want try inverting it if it's a spec map just to try something, to me it looks more like the ground peaks are reflecting more light, where I would think the valleys that hold pools of water would. I could be way wrong tho, not sure exactly what you have going on there, but it looks great none the less.
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Old 17-03-2009, 07:07 AM   #106 (permalink)
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Thanks highbred!

I'm using offset bump mapping and Parallax occlusion Mapping on that terrain material, and as far as I understand CE2 doesn't need a heightmap for the displacement, it uses the normal map texture itself.
Good tip on the specular, I might fiddle with it a little bit more when I have a bit more time.

Yesterday I had to redo some of the UVW's of the APC, and add a little bit more geometry to some of the edges, because those harsh smoothing groups were messing up with the high poly baking. :/
I'll prolly post some progresses on the texture of the APC later tonight.

Cheers!
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Old 17-03-2009, 09:17 PM   #107 (permalink)
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(APC Movie pic:


)
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Old 17-03-2009, 11:23 PM   #108 (permalink)
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great progress
i think it's a bit tragic that the scene is in such a dark mood which swallows a lot of the work you guys put into it.
great job nontheless
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Old 18-03-2009, 02:10 AM   #109 (permalink)
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Good progress HP. I'm just curious if that wet metal shader uses any environment map. I know you've set that 'wet' flag, but still if it has any environment map. It would be nice if I can use some for my windows.
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Old 18-03-2009, 05:49 AM   #110 (permalink)
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Nope satan, I'm just using a plain old Specular map.

The Wet/Rain shader looks so awesome in motion, but on screenshots it's nothing but noise, so I'm considering removing it for the final submitions screenshots.
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