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#1 (permalink) |
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SFAM - Twinkle in a Child's Eye
Hi everyone we are team Twinkle in a Child's Eye
![]() We decided to do a scene from Hook. I am working alongside with Jay Hwang and Serozh Sarkisyan. We are using Max for modeling and texturing and Unreal Editor 3.0 for our final renders. Here is our concept. ![]() Here are some screenshots of a blockout Serozh did in Unreal. ![]() ![]() ![]() ![]() Assets inc! Last edited by Turpedo; 09-03-2009 at 01:00 AM. |
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#8 (permalink) |
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I think the real sece is alot tighter than what you have... i would try and move things in for a few reasons. It will give the affect of more detail in your scene by the lack of open space. And you won't have to make as much stuff. Look at the location of the croc-clock in relation to the stairs on either side of the pic and then look at yours. Good luck though
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