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Old 11-03-2009, 02:19 AM   #41 (permalink)
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Quote:
Originally Posted by in3d View Post
Hey guys.
Update for today. Its hi-tech blocks and wires, which will be putted on top of building, so they will look a bit techy

Blocks:


Wires:



And everything rendered togheter.



man this is my favorite soo far! good work guys!
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Old 11-03-2009, 02:43 AM   #42 (permalink)
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this is some sick details down here , anyway keep it up
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Old 11-03-2009, 10:39 PM   #43 (permalink)
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Studio work takes too much time
Anyway, lowpoly for spinner, model is 5.8k tris, screengrabs from 3dsmax using realtime shader. Texture size is double then it would be in scene right now. Some shadow and normals errors right, will be fixed in texture stage.
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Old 11-03-2009, 11:24 PM   #44 (permalink)
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This is looking great!
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Old 12-03-2009, 05:22 AM   #45 (permalink)
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Good too see this progress, the hi poly/normals are looking good. The car works well, will be good to see this textured and at rez. Really enjoying watching this progress, best of luck.
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Old 12-03-2009, 06:02 AM   #46 (permalink)
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Awesome! Couldn't have asked for a better bake for that spinner.
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Old 12-03-2009, 08:37 AM   #47 (permalink)
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Man, I love that vehicle.

Perfect tecnique baking the normal map also!
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Old 12-03-2009, 08:55 AM   #48 (permalink)
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Looks really hot!
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Old 12-03-2009, 11:43 AM   #49 (permalink)
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Got some time today for baking eh.
Those pieces around 120 tris each, and will be using 512 texture in scene. Screens from 3dsmax again.
Thanks for all good comments

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Old 12-03-2009, 01:41 PM   #50 (permalink)
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OMG .... this is all so amazing. :O
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