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#181 (permalink) |
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3D Artist
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sampson, you can find all texture sheets on submission topic. but here is link for texture sheet.
http://stevensart.com/bladeRunner/Su...re_sheet_D.jpg |
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#182 (permalink) |
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Senior Member
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Glynn Smith (Portfolio) |
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#184 (permalink) |
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New Member
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Since I received a pm about this, might as well share/explain why the neon are not part of any texture sheet.
It's simply because 99% of the neon work is modeled, we had much more polygons to play with than texture space. That's why we decided when we started this project, it would best to model them instead of wasting unique texture space. Other than the Coca Cola and bar sign which you cannot even see in those screenshots, what a shame ,the neon uses a 64x64 texture with multiple colors on it. |
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#186 (permalink) |
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New Member
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Very nice, you guys must be be in the industry already. I'd love to see a new Bladerunner game, with an RPG element, and not as point and click as the PC game ages ago. Would be a difficult game design conundrum, but with graphics like this who gives a s**t, right!?
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#190 (permalink) |
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Frequenter
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I'm wettinmg my pants everytime I see this work. Inspiring!
We have winner ladies and gentleman. ![]()
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Pure3d Visualizations Germany - digital essences Interactive 3D Visualizations for Architects, Serious Games and Simulation Developers Twitter | facebook | YouTube | 3D Model Shop |
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