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Old 16-03-2009, 03:48 AM   #11 (permalink)
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Quote:
Originally Posted by Turpedo View Post
Yo do you have a reference shot of what the room looks like. It is still showing the league of extraordinary gentlemen moodboard up top.
I'd change it but my bro made the thread, n he's not around..... :/
but here it is anyways...


some updates made some tile textures and some assets




Last edited by s0id3; 16-03-2009 at 04:49 AM.
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Old 16-03-2009, 04:51 AM   #12 (permalink)
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shaders and lighting is not final, but here's some of the stuff in ut3.
in some of the shots in the movie, the room quite dusty and I feel it will look more interesting than without it.


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Old 16-03-2009, 06:11 AM   #13 (permalink)
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some more stuff, these are my brothes assets(gekigengar5).




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Old 16-03-2009, 06:21 AM   #14 (permalink)
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tiny update on the WIP of the chair.
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Old 17-03-2009, 12:52 AM   #15 (permalink)
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update on the chair, high poly model, will bring it into zbrush next.
.....and I am not looking forward to making the low poly for this.....


Last edited by s0id3; 17-03-2009 at 12:57 AM.
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Old 17-03-2009, 07:34 AM   #16 (permalink)
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high poky w/ some zbrushing. I keep getting problems of this piece constantly crashing or corrupting when saving or opening. So I gotta call it done n move on. Not much time to do all the things I have left.

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Old 17-03-2009, 08:22 PM   #17 (permalink)
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Wow, digging that hipoly there. Keep it up!
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Old 17-03-2009, 10:43 PM   #18 (permalink)
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Wow that chair is really high-poly, thats probably why it keeps crashing on you, whats ur tri-count with that in the scene? it looks really good tho and nice job on the texturing
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Old 17-03-2009, 10:48 PM   #19 (permalink)
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That chair is beyond high poly lol. Good luck rendering that scene!
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Old 17-03-2009, 10:57 PM   #20 (permalink)
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well i need to keep topology even for better divides/resoultion in zbrush. It's 800k Tri's, then was subdivided up to 6 million polys in zbrush.
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