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#1 (permalink) |
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New Member
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SFAM - Meat Pies
Hey Everybody, finally chose an environment after a couple days of going through my movies. Going to do the main set from Sweeney Todd: The Demon Barber of Fleet Street. Not sure yet if I will do just the upstairs, downstairs or try to do both. Going to block the entire building in inside and out, and go from there. Here are a couple moodboards for both floors.
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#4 (permalink) |
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New Member
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Rough Block-in
Decided to try something new for the rough block-in process. I'm too detail oriented for my own good, and wanted to be as accurate as possible. I wanted to leave my options open as to which room i do, or be able to add on to the scene after the contest.
I spent a little while today playing with Autodesk's Image Modeler. Got some really good results that lined up really well in maya. Now I can't decide if I want to do the outside or an inside room! Image Modeler screens: ![]() ![]() Slightly adjusted OBJs imported back into maya: (doesn't look like much, but it fills me with lots of confidence for a speedy modeling session!) ![]() |
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#6 (permalink) |
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New Member
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I was thinking about that, but I'm leaning toward not trying to do the whole thing. It might be a smaller environment than some, but i will be doing the FX shader work myself, and creating custom lightmaps from high poly models. I want to focus on texture detail, accurate lighting and surface properties. I'm afraid that trying to do the entire set might stretch my time and the texture budget a little too thin... want to really focus on polish quality, and keep building out more as time allows. I dunno.
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#7 (permalink) |
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New Member
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you are correct
Sover is doing the attic scene Postezz is doing the attic scene as well Westmeadow is doing fleet street highbread3d doing exterior wait... correction, just found another one.... Paranoidmonkey is doing the barber shop from Sweeny as well, so make that 5 submissions. Sweeny Todd is the most chosen out of this comp so far Last edited by Rikimaru03; 23-02-2009 at 10:58 AM. |
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#8 (permalink) |
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New Member
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Created the final block-in of the exterior and interior surfaces using the Image Modeler geometry as reference. Pretty happy with the scale and most of the proportions. Geometry is a little rough but will get replaced with the final low poly models of the different parts of the building.
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