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Old 04-03-2009, 06:16 PM   #21 (permalink)
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Really nice indeed, keep it up!
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Old 04-03-2009, 08:58 PM   #22 (permalink)
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looking very cool
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Old 08-03-2009, 10:29 PM   #23 (permalink)
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Modeling Progress

Thanks everyone for all nice comments. It's getting there, almost done with modeling. Have the chair left, a few little details and some things to correct.

I won't be getting bogged down trying to do the entire building anymore, going to finish the barber shop interior and the barber shop side exterior of the building. I'll find two interesting compositions of each as my final submissions.



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Old 08-03-2009, 10:37 PM   #24 (permalink)
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Wonderful progress! Keep on building! Best of luck to you Team Meat Pies!

x CASEY x JONES x
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Old 17-03-2009, 12:05 AM   #25 (permalink)
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Been Away for a Little While....

Haven't had any free time all last week to work, but got in some shader development last night and tonight.

Here are the two complex surface shaders, I will make simpler versions for surfaces that don't need all that detail. All will be in CgFX in maya viewport; made in Mental Mill. I have extra time in the end I'll try to add a few little extra bells and whistles.

General Surface:
Started off with a messy shader l that I made for the last contest "cornered", and cleaned it up and tweaked it.

Features:
- Linear Color Space: Gamma correction, output gamma control
- Color texture input
- Detail texture input
- Normal texture input
- Cubemap reflections
- Reflection mask texture input
- Frenel control
- 2nd UV set lightmap
- Exposure adjustment



Window Glass
Made a window glass shader that lerps between a refracted and reflected environment lookup, also distorted by a normal texture. An RGBA color texture gets lerped on-top of the result. Images below are just using temporary test textures



temp textures:


visual target:


Time sure seems to be running out really quickly! Good luck everyone, I'm seeing some fantastic progress on this contest.
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Old 21-03-2009, 07:11 PM   #26 (permalink)
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UVs and Normals

Back to work. Just doing a UV and normal pass on everything before I start textures.

Lighting is temporary with a CgFX shader and 3 point lights just to check my normal maps.

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Old 21-03-2009, 07:24 PM   #27 (permalink)
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Seemed you made a new thread by accident when posting this update so I went ahead and merged it for ya'.

Looking good so far, better get a move on, 1 week left!.
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Old 21-03-2009, 08:25 PM   #28 (permalink)
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Oh jeez, thanks Pankake... certainly didn't mean to make a new thread! Yea, time has gone by pretty fast, I'll be glued to the computer for most of this week for sure!
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Old 22-03-2009, 12:15 PM   #29 (permalink)
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Looks really good, can't wait to see some detail on the chair
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Old 22-03-2009, 01:22 PM   #30 (permalink)
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this is coming along pretty nicely just need to see more textures on these assets
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