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#8 (permalink) |
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Frequenter
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- 17
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Wow SAW! This is a good choice! Composition wise and because it's an instantly recognizable scene. I'm SUBSCRIBING to this Thread and I am looking forward to seeing future progress as well. The best of luck to you Phalogore!
![]() x CASEY x JONES x |
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| The Following User Says Thank You to Casey Jones For This Useful Post: |
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#9 (permalink) |
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Senior Member
![]() 184
- 25
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looks great phalogore3d, really like the lighting you have there, fits the scene perfectly!
Just some things i have noticed. these are only suggestions: ![]() if you need any more clarification on this image just let me know But i love it so far! great work man! good luck! this will look very cool!! Rob
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| The Following User Says Thank You to dukesy For This Useful Post: |
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#10 (permalink) |
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Senior Member
![]() 170
- 55
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the thing that i really noticed about yours and the original is your complete lack of damage in the scene. I know a lot of it can be done with texture work but you want to push as much detail into the scene as possible i think. The broken wall to the right could really do with some more detail. Stick some Ru bar coming out of it, add some little bumps and more overhangs and also make it a bit taller, it looks taller in the original (looks like it nearly comes up past the lights).
Really nice apart from that though, just put more detail in before you start unwrapping. Also... Is it part of your plan to leave out the corpses? They are the focus point of the scene i think, at least the guy in the middle. Tells a story.
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