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Old 24-02-2009, 03:02 AM   #11 (permalink)
Frequenter
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Outstanding, really beautiful. And I must join the list of people who hasnt seen this film.
Which engine are you going to be using?
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Old 24-02-2009, 06:37 AM   #12 (permalink)
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Hi Ploon, thank you!

I will not use a videogame engine but I will show it through the viewport of 3dsmax. I will use this DirectX Shaders: Paragalis_Shader by Wang Jing (website: RTshaders on deviantART )

Cheers!
Marco Lazzarini
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Old 24-02-2009, 07:13 AM   #13 (permalink)
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You are making good progress already, this film is on my must see list right now, looks stunning.
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Old 03-03-2009, 01:07 AM   #14 (permalink)
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Thanks xtremepenguin
here the new stuff

Cheers!
Attached Images
File Type: jpg 7_second_floor.jpg (168.5 KB, 46 views)
File Type: jpg 8_second_floor.jpg (142.6 KB, 36 views)
File Type: jpg B04.jpg (98.7 KB, 81 views)
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Old 05-03-2009, 01:16 AM   #15 (permalink)
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Hi all,
a little update, a screenshot with a directX shader.

cheers!
Marco Lazzarini
Marco Lazzarini
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File Type: jpg test_shaders.jpg (133.9 KB, 52 views)
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Old 09-03-2009, 02:49 AM   #16 (permalink)
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Hi all :-)
new week new update.
In these days I done a bit of works: add some geometry decorations, I made all diffuse maps (except the base floor), the lighting setup and the final version of lightmaps.
The next step will be to do the reflections maps.
Here some new screenshots.


Cherrs!
Marco
Attached Images
File Type: jpg 10_screenS01.jpg (127.5 KB, 37 views)
File Type: jpg 10_screenS02.jpg (145.5 KB, 39 views)
File Type: jpg 10_screenS03.jpg (125.0 KB, 32 views)
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Old 09-03-2009, 03:19 AM   #17 (permalink)
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This is looking really great, I loved that movie and its sets were amazing. A great choice for an entry. Looking forward to the end result.
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Old 09-03-2009, 04:45 AM   #18 (permalink)
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Lighting is beautiful, looking even more stunning!
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Old 09-03-2009, 09:58 PM   #19 (permalink)
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This is amazing. I'm in awe. I have to agree with penguin... I need to see this movie.

How long did it take to set up the DX shader?
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Old 10-03-2009, 08:09 AM   #20 (permalink)
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Thanks guys

@Jidus: a few minutes they are very simple to use (but for now I used only the diffuse/lightmap area)
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