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#21 (permalink) |
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Senior Member
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Hazza in the glory the house is textured. Now onto the ground and smaller assets to populate it! Working on the lighting as I go. I'm liking this sunset light rig.
Kaze - agreed will work on that. BlvdNights - Didn't know unreal could do that with tileable textures. Also my computer which can handle unreal 3 is down for the count. So I am stuck with Max. So If you know a 3Ds Max solution let me know. Will go back and fix work on the stairs. Also the sign, in the movie, was slapped together and stuck in the yard. The text was just added on in the movie. So the marker is fresh. ![]()
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#22 (permalink) |
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Senior Member
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Beginning to work on the ground. This is a test to see how I can get some grass to spread evenly. It isn't for the scene it is just to work with the grass and how is looks on the ground.
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__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#24 (permalink) |
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Senior Member
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The ground is done, textured, and vertex painted. Used four maps to do so. One of the dark dirt, lighter dirt color, same light dirt but with shoe prints in the normals, and a grass texture. Grass was added in using the scatter feature inside of Max. Also worked on the stair texture as suggested by Kaze369 and BlvdNights.
Now on to more of the smaller assets. Like Buddha statue and rocks. Can't forget the skybox either. Still have to damage up the brick though. Total triangle count is 43,127! Camera Shot A - ![]() Camera Shot B - ![]()
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#26 (permalink) |
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Senior Member
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Some more assets placed into the scene. The green plane are the start of a bush.
Still need to model Buddha statue. Can't forget the skybox and background trees/buildings either. Still have to damage up the bricks. ![]() ![]()
__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#28 (permalink) |
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Senior Member
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Abeaver - Thanks! The images are a render. It takes about fifteen minuets to render. It's a lot better than the light rig I had before, which had a skylight for the ambient lighting. That took about four hours to render when it got to the grass.
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred Last edited by pAldred; 17-03-2009 at 08:44 AM. |
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