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Old 18-02-2009, 04:54 AM   #1 (permalink)
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Hey guys AdamBrome sent me from Polycount. Looks fun, so I shall join in. I am doing the cargo bay from the Serenity ship in the movie Serenity, and also [more notably] in the Firefly series.
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Old 18-02-2009, 05:00 AM   #2 (permalink)
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Quote:
Originally Posted by Cody4Poly View Post
Hey guys AdamBrome sent me from Polycount. Looks fun, so I shall join in. I am doing the cargo bay from the Serenity ship in the movie Serenity, and also [more notably] in the Firefly series.
Ooooh I was thinking about doing that haha. I was just watching the movie and grabbing screen caps >.<
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Old 20-02-2009, 07:15 AM   #3 (permalink)
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Here's my mood sheet...yes it is very blue. We shall see later on if that works. I might change it later on. These are strait from Serenity. I have a blockout worked out, too simple to show just yet.

Click Here For Full Res Image
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Old 20-02-2009, 08:07 AM   #4 (permalink)
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Wip high poly wall piece [sort of the focal point] before bed.

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Old 21-02-2009, 04:44 AM   #5 (permalink)
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Blockout getting proportions down.

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Old 21-02-2009, 05:45 AM   #6 (permalink)
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Ok, here's a quick wall test with a simple texture. Just threw it together in like 5 minutes with crap geometry just to get some juices flowing.

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Old 21-02-2009, 09:07 AM   #7 (permalink)
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Looking good so far, seems like this may turn out to be a very intresting scene. So keep up the good work!

Cheers!
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Old 23-02-2009, 05:58 PM   #8 (permalink)
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Small update. I think I got the tiling floor texture down. This will be broken up by decals and other floor details like grates and such. These are screen grabs from Max with Ben Mathis' realtime shader.

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SFAM Thread http://www.game-artist.net/forums/sc...cody4poly.html [Serenity/Firefly]
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Old 23-02-2009, 10:54 PM   #9 (permalink)
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you are doing good so far... liked the scene you are going for.


i think you will be going for a max screengrab...?


keep it up ...
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Old 24-02-2009, 02:22 AM   #10 (permalink)
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Excellent choice, I thought of doing the same scene. Looking forward on how this'll turn out
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