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#1 (permalink) |
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New Member
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SFAM - MatthewNovak
Idea:
I will be making the thrashed/flooded hotel room scene from Fear and Loathing in Las Vegas. Moodboard: http://img3.imageshack.us/img3/4820/moodboardjpgty0.jpg Hotel Room Sketch: http://img23.imageshack.us/img23/6799/sketchlowec4.jpg http://img528.imageshack.us/img528/3755/premark.jpg Latest Update: Mini Preview, heres a preview of whats in the works. Just a sneak peak. Here's the new carpet, looks much better, good ol' parallax mapping. ![]() Last edited by MatthewNovak; 29-03-2009 at 12:45 PM. |
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#8 (permalink) |
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New Member
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Last night after playing around with the UT3 engine and CryEdit to refresh my mind, I was unable to find a way to do godrays/volumetric lighting with UT3. I was originally thinking of using UT3 engine but now it has me thinking, if I can't achieve godrays in UT3, perhaps the CryEngine would give me a better looking scene especially with that ambient occlusion too. But then again, I find it a bit more challanging to make a closed enviroment in the CryEngine. Has anyone found a way to do godrays in UT3 or can you only fake it?...
Do you think Id be better of with the CryEngine for such a scene? |
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#9 (permalink) |
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New Member
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I now have a basic plan of the Hotel Room from various scenes from the movie. I believe I have it pretty accurate, after watching the hotel room frame by frame I'm starting to feel very excited with this environment choice. The walls have a shiny like swirlie wall paper, and the hotel room design is fantastic. Lower area filled with water. Checkered reflective glass wall pieces, lots of mirrors. This is gonna be great!.
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#10 (permalink) |
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New Member
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I roughly blocked out the whole hotel room (aside from the washrooms, since the doors will probably be closed or Ill see if I have time to add it in the end).
Now that I have a basic plan to work from, I can start modeling and piecing together the "good" assets. ![]() Last edited by MatthewNovak; 21-02-2009 at 01:34 PM. |
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