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Old 30-03-2009, 01:48 PM   #51 (permalink)
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Quote:
Originally Posted by MatthewNovak View Post
I have to ask this. Last light I was trying out decals in ut3 to add grit and grudge to the walls. I understood everything, but for some reason when I create the decal and its on the wall. When I move I can see the edges growing and shrinking. Kinda like the decal extends and moves when I move.

I tried setting its Far/thickness and all that crap to 1 and still, it moves on the edges. Does anyone know why? or what I could be doing wrong.

So far im thinking ill probably be better off using a square (2 polys) with a alpha mapped material on it, and just fling that around everywhere.
Sounds strange!
Try using a light function instead: Hourences' Community Site - Books - Tutorials - Jobs - Textures

These can work quite well, if this doesnt work then yeah a sqaure should work fine.
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Old 05-04-2009, 04:39 AM   #52 (permalink)
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Ugh!. Things got so busy, time went by so fast. I stayed up all night and finish this thing, not fully. But I got the most I could get done. You can see the entry in the submissions forum.

Even thought I didn't really finish, Im suprised and very excited about how much I learned. This was my first time working with the Unreal 3 engine on a bigger scale, It was alot of fun and I look forward to working more with the Unreal 3 engine in the future. Perhaps after I finish Dominance War Ill come back and finish this up completely.

Good luck Everyone
*Make sure you get ur submissions in!

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Last edited by MatthewNovak; 05-04-2009 at 12:25 PM.
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Old 11-05-2010, 04:55 PM   #53 (permalink)
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I saw your most recent screengrab first and IMMEDIATELY knew exactly which scene you were doing. Great job, and GREAT CHOICE!
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Last edited by Polygoblin; 11-05-2010 at 04:55 PM. Reason: clarification
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Old 10-06-2010, 04:37 PM   #54 (permalink)
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As much as I'm sure he appreciate the comment, posting in a thread 1 year and a month later is a bit.. well.. let's just say I think he's already forgot about the environment and moved on

In fact, I'm even a little late myself.
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Old 05-10-2010, 02:59 PM   #55 (permalink)
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This probably has no solution, but the amount of water in the room is quite small, so the refraction/distortion caused by this volume of water is also small.

The water in your screens refracts the same say a pool full of water would, giving it the look of a huge pink jacuzzi or a banya.

Maybe the water shouldn't be transparent at all.

also, remember to put the playboy centerfolds pasted to the walls using mustard, and the shattered mirror from "the time my attorney ran amok with the coconut hammer"
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Last edited by Jorgegs; 05-10-2010 at 03:02 PM.
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