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Old 07-03-2009, 11:22 PM   #81 (permalink)
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It's coming together guys , nice steady progress. More textures!
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Old 08-03-2009, 03:08 AM   #82 (permalink)
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WHoa WHoa WHoa ...... "It's Coming .... it's coming ...."
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Old 08-03-2009, 11:39 PM   #83 (permalink)
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Quote:
Originally Posted by [hP] View Post
oh btw, I also made a version without the blue cap on it, or whatever it's called! :P

it's called a tarp. great updates! keep it up!

x CASEY x JONES x
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Old 09-03-2009, 04:24 AM   #84 (permalink)
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Finished modeling the center piece of the scene, NorthLock


and what it looks in Crysis with the other models


4:20am, time to pass out. texturing starts tomorrow
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Old 09-03-2009, 04:43 AM   #85 (permalink)
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That yellow construction bot looks way too big ingame on the last screenshot ?
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Old 09-03-2009, 04:46 AM   #86 (permalink)
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fixed

Last edited by Gizm0san; 09-03-2009 at 04:50 AM.
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Old 09-03-2009, 05:59 AM   #87 (permalink)
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Quote:
Originally Posted by Xoliul View Post
That yellow construction bot looks way too big ingame on the last screenshot ?
Yes, the scale of some props are a bit messed up on this latest shot! Don't worry about it for now.
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Old 09-03-2009, 06:14 AM   #88 (permalink)
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Nice.
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Old 09-03-2009, 12:20 PM   #89 (permalink)
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This is looking great, some really great modeling being done. Did you use cloth for the tarp? And is the cloth a separate model that you can apply to any of the crane robots or is it two versions, crane bot w/wo tarp?
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Old 09-03-2009, 07:55 PM   #90 (permalink)
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Today I spent a few time unwrapping some of the models, and I also messed with the style of the scene a bit. changing the fog color, moon color, contrast, etc.
Here's my first attempt:
(I know it looks weird having only a single textured prop in there, but try and ignore it and just appreciate the "style" and "mood" of the shots.)



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