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Old 24-02-2009, 02:05 AM   #41 (permalink)
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I feel like I'm slacking, [HP] is whipping through these models at lightning speed! Nice start on the APC! I bought Crysis today, so I can start importing the models in and testing them in-game.

Finished unwrapping and baking the normal map file ready for when we start texturing. Low and high poly versions of the walkway



On to the next building
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Old 24-02-2009, 08:22 PM   #42 (permalink)
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APC is coming along pretty nicely! I guess I can say I'm addicted to it, I can't even start to choose the words to explain the joy I'm feeling modeling this awesome vehicle!

Still WIP, I still wan't to add a few more details, and start to model the High Poly piece. (It will be made in max tho, no zbrush for this piece)
3340 Tris (I'm aiming at 4000 tris, tops)
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Old 24-02-2009, 10:19 PM   #43 (permalink)
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Looks damn good you bastard =D
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Old 25-02-2009, 02:56 AM   #44 (permalink)
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awesome stuff.
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Old 25-02-2009, 04:49 PM   #45 (permalink)
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The APC rocks, nice going HP. I have to do that one at some point in the future.
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Old 25-02-2009, 08:10 PM   #46 (permalink)
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Yeah Tom, I know what you mean! This competition is a great opportunity for me, to model some of the props I've kinda always wanted to model... Like this APC!

Here's a few ingame pics. (No texture, no normal maps, nothing.. just naked geometry)

(I'm modeling the High Poly atm)





There's some strange geometry errors, and messed up smoothing groups, bla bla! Just try and ignore all that for now, eheh.
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Old 25-02-2009, 10:11 PM   #47 (permalink)
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Super bad-ass!
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Old 26-02-2009, 12:09 AM   #48 (permalink)
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APC model looks cool. Great progress
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Old 26-02-2009, 02:22 AM   #49 (permalink)
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Nice... the model looks tight.

Keep it coming guys.

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Old 26-02-2009, 04:08 AM   #50 (permalink)
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Oh man that's sweet!
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