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Old 22-02-2009, 04:31 AM   #21 (permalink)
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working on the in game model and creating the normal map. Then moving onto the next piece.
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Old 22-02-2009, 04:43 AM   #22 (permalink)
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I likes! I likes a lot!
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Old 22-02-2009, 05:22 AM   #23 (permalink)
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Some damn good stuff there HP. You the man.
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Old 22-02-2009, 09:08 AM   #24 (permalink)
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Quote:
Originally Posted by Gizm0san View Post


working on the in game model and creating the normal map. Then moving onto the next piece.
Really nice piece man. Only thing I can see becomming a "problem" is that one part of the tubes/wires underneeth that seems to go a lot further down than the rest. I mean, if its instantiated a couple of times that part will stand out I fear.

Other than that the whole thing is moving along nicely!
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Old 22-02-2009, 09:15 AM   #25 (permalink)
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HP looks good Gizm0san. keep us updated
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Old 22-02-2009, 01:20 PM   #26 (permalink)
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Only thing I can see becomming a "problem" is that one part of the tubes/wires underneeth that seems to go a lot further down than the rest. I mean, if its instantiated a couple of times that part will stand out I fear.
Yeah I agree with ya there. I'll make 3 variations of the tubes and wires, so it doesn't look all the same. Thanks for the idea
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Old 22-02-2009, 03:25 PM   #27 (permalink)
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This should be very sweet.

Hudson: Hey Vasquez, have you ever been mistaken for a man?
Vasquez: No. Have you?
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Old 22-02-2009, 07:49 PM   #28 (permalink)
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Finished another modular mesh.

It's around 1000 tris, which can be too much depending on how many I'm going to have on screen. Still need to see if I'll need to optimize it or not.



In case you're wondering, for now, we're just doing modeling. UVW's come later on!
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Old 22-02-2009, 10:19 PM   #29 (permalink)
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nice progress

you could probably loose a lot of polies on the backside of those wallthingies with opacity-maps if need be.

keep up the good work.
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Old 23-02-2009, 04:40 AM   #30 (permalink)
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Really smart modelling going on here, looking forward to seeing the end result.
Great movie, do it justice!
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