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#111 (permalink) |
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Senior Member
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IMO it does look good. Just that it's different from that in the movie capture you've posted. If a surface is too slippery, rain water will look as it's in the movie capture .... your spec map is making it look like it's crispy .... not sure how to explain that in words. But I still think you got it.
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#113 (permalink) |
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Senior Member
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The rain is a material parameter, yes!
![]() Another small update: ![]()
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Hélder Pinto ~ Level Artist |
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#116 (permalink) |
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Senior Member
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Thefirston, I didn't messed with the scene lighting again. there's no point untill we have our lights in place! thanks for the feedback anyways!
![]() Well Xoliul, now that you mentioned you're absolutely right. Comparing the screenshot I posted yesterday, with this pic from the movie, i should definitely make it at least 30% smaller! ![]()
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Hélder Pinto ~ Level Artist |
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#117 (permalink) |
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New Member
![]() 72
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Seeing the reference image, I think the blue plane could benefit from a nice normalmap to get all those wrinkles. Looks kind of blank right now.
But overall I think you guys are really nailing the mood of the movie ![]()
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www.bja-design.de |
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#118 (permalink) |
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Senior Member
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Noted BJA!
![]() Another update, Lee has finished the North Lock building! ![]() And I guess I never shown the yellow utility car, so here it goes! ![]() ![]()
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Hélder Pinto ~ Level Artist Last edited by [hP]; 20-03-2009 at 11:38 PM. |
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#119 (permalink) |
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Senior Member
![]() 185
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Looking great guys, liking the wet surfaces
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www.3denvironment.co.uk |
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#120 (permalink) |
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Senior Member
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Wow, that is looking very sweet!
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Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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