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Old 17-02-2009, 04:10 AM   #21 (permalink)
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1x 4096x4096 Diffuse map
1x 4096x4096 Specular map
1x 4096x4096 Gloss map
1x 4096x4096 Normal map
1x 4096x4096 Alpha map
1x 4096x4096 Glow map
1x 4096x4096 Displacement map
Does this mean that we can use only 1x4096x4096 texture of each type for the whole scene? So the final scene can not consist more than 7 or so textures total? Or am I totally misreading the rules

Also, can the 4096 texture to be split up to smaller textures (separate files) which combined fit in the 4096x4096? For example 16x1024x1024 textures for diffuse textures etc?



Also I would like to point out a possible typo on the rules page: On the submission guidelines paragraph it states

Quote:
• 2 screengrabs from your final scene from different angles (1200x1024px each)
Is the 1200x1024 correct, since below that it says that wireframe screencaptures should be 1280x1024?

Thank you in advance!
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Old 17-02-2009, 04:42 AM   #22 (permalink)
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Would it be acceptable to take one movie, say Ghostbusters, and give it the graphical look of Sin city?

Also, I wish we could do characters :\ are Aliens characters?
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Old 17-02-2009, 04:44 AM   #23 (permalink)
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Originally Posted by CrimsonBlack View Post
Does this mean that we can use only 1x4096x4096 texture of each type for the whole scene? So the final scene can not consist more than 7 or so textures total? Or am I totally misreading the rules
I think this is correct. We can use 1 texture of 4096 for any type of textures (dif, spec, displ, etc.)

Quote:
Originally Posted by CrimsonBlack View Post
Also, can the 4096 texture to be split up to smaller textures (separate files) which combined fit in the 4096x4096? For example 16x1024x1024 textures for diffuse textures etc?
I'm interesting about this too.
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Last edited by sadmanstudio; 17-02-2009 at 04:50 AM.
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Old 17-02-2009, 04:48 AM   #24 (permalink)
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Also, can the 4096 texture to be split up to smaller textures (separate files) which combined fit in the 4096x4096? For example 16x1024x1024 textures for diffuse textures etc?
Yes.
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Old 17-02-2009, 05:04 AM   #25 (permalink)
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is 200 triangles not a bit low?
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Old 17-02-2009, 05:20 AM   #26 (permalink)
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is 200 triangles not a bit low?
Do you mean 200k, right? It's ok I think.
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Old 17-02-2009, 05:43 AM   #27 (permalink)
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is 200 triangles not a bit low?
lol, It's 2k dude (200 000)
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Old 17-02-2009, 05:46 AM   #28 (permalink)
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lol, It's 2k dude (200 000)
200k* fixed
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Old 17-02-2009, 06:21 AM   #29 (permalink)
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what if i don't own a 1280x1024 monitor? -.-
lol
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Old 17-02-2009, 06:31 AM   #30 (permalink)
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What are the rules regarding procedural materials in games engines? (ie. those that dont use any texture maps)
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