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#11 (permalink) | |
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Senior Member
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Quote:
Submitting the moodboard in your final submission is best as a link, so it doesn't fill up the thread ![]()
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Glynn Smith (Portfolio) Last edited by glynnsmith; 16-02-2009 at 10:44 PM. |
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#12 (permalink) |
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New Member
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The rules state that "Texture limits consist of anything adding up to:"
1x 4096x4096 Diffuse map 1x 4096x4096 Specular map 1x 4096x4096 Gloss map 1x 4096x4096 Normal map 1x 4096x4096 Alpha map 1x 4096x4096 Glow map 1x 4096x4096 Displacement map Does this mean that we can use up to a maximum (7) 4096 square textures worth of any texture type, even if more than (1) 4096 squares worth of resources may go to a single type of texture like diffuse or lightmaps (which are not listed... can we use those?) |
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#14 (permalink) |
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Game Art Student
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if its a live action - but they used CG to enhance the scene we can still use rite?
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#18 (permalink) |
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Game Art Student
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#19 (permalink) | ||||
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Senior Member
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Cheers Sampson
![]() Ok! Quote:
![]() The current limits aren't interchangeable - You can't have 2x 4096x4096 for a diffuse if you don't use your displacement. Quote:
Quote:
You can't use a movie like the CG Final Fantasy films, but you could use something like the newer Star Wars films or Minority Report, etc.Quote:
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Glynn Smith (Portfolio) |
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