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#131 (permalink) | |
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Glynn Smith (Portfolio) |
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#133 (permalink) | |
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Glynn Smith (Portfolio) |
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#134 (permalink) |
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Senior Member
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Give Stefan Morell or [HP] a PM, I bet they know an answer
![]() What you off course can do is hide the sea and the sky in the options in the editor, and model your terrain and props and import it all as meshes. If you get what I'm trying to say ![]() Last edited by Snipergen; 21-02-2009 at 04:36 AM. |
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#136 (permalink) | |
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but generaly i'm not satisfied with your response.. I'm a Vfx artist working in the Movie industry and i don't quite get it... Perhaps you were too busy tryin' to answer all other kinds of technical questions that you didn't noticed what i was tryin to say. So to make it clear: Some guys shot over 3 hours of footage on a live action set with the cgi extentions vfx stuff actor make up and so on, later on it was edited and cut into mini-series as well as a single 3 hour ...ummmmm movie .... and so it was distributed around the different parts of the world as a different end product based on the needs of the market....*blahblahblah* Logicaly i come to the conlcusion that you are tryin to say that only movies on the big screen are movies (which are suitable choice for this competition) And don't get me wrong i'm not really into blue chicks (i like the aussies better ) Anyways me and my team have countless other options indeed but the question here is the definition of "movie" and the rules of the competition so pleace be more specific ![]() |
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#137 (permalink) | |
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Just uncheck what you don't what to be rendered (e.g. fog, sky box, terrain, ocean and so on). As far as i have tested it doesn't count what it does not render ![]() |
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#138 (permalink) |
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Senior Member
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hey guys!
![]() Yeah, CE2 might be a bit of a pain in the ass to control the poly count in this specific situation. Because, let's say it's very procedural and automatic, it applies geometry where it needs. For instance, terrain. The engine gives a lot more poly density near the camera and less far away. It's automatic, but you can control it. Or give it a work around. Let's start from the begging. The SKyBox, the default SkyBox alone (this one generates stars automatically, etc, etc) has 20.000 Polys!! To get rid of it, just go to the Environment tab, and select any other skybox from the list, here's how: ![]() To get rid of the ocean, just go to: Terrain -> Edit Terrain -> Remove water. (After this, you will notice the ocean is still there, It's just flat. So, you need to hide it from the Hide By Category -> Render Settings panel on the right. (The engine never renders what can't see, obviously) and just tick of "Ocean" and anything else you might wanna hide. Now for the terrain, this is a bit more complicated to control, and I guess I can give you two possible options. First, create a very small island, small enough to encompass your scene. File -> New -> HeightMap Resolution: 128*128 Meter per unit: 1 Still, this will eat up more then 50.000 tris! ![]() So, the other workaround is, do the same as above. model your terrain as you see fit, then select the option: Edit Terrain -> Tools -> Export Terrain at Marker As Geometry. And then, export it as OBJ, and import it into 3dsmax (or XSI, whichever you're using) and optimize the geometry, once you're done import it into the game as a ordinary prop. (Brush) (Don't forget to disable terrain render after you do this) This last suggestion I haven't tried it yet, but in theory, it should work. Hope I could help. GL EDIT: There is also another way to save up poly count on the terrain, I completely forgot about this! In the RollupBar, go to Terrain and then Holes. Press Make Hole, select a radius, and start erasing terrain.
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Hélder Pinto ~ Level Artist Last edited by [hP]; 22-02-2009 at 07:56 AM. |
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| The Following 4 Users Say Thank You to [hP] For This Useful Post: |
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#139 (permalink) | ||
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Your link is a TV mini-series, which comes from a TV series. It even says so in the text you pasted into your questioning post, so really your own post answered your own question. It's not the same as saying something like Firefly isn't allowed, but Serenity would be. The competition isn't called "Scene From A Movie And Mini-Series And Any Other Movie Picture Production That Features Visual Effects" for a reason. There's enough scope already by only allowing movies. @HP: many thanks mate ![]()
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Glynn Smith (Portfolio) |
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