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#121 (permalink) |
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New Member
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Greatings there's some debate goin' on with our movie choice, please take a look:
http://www.game-artist.net/forums/scene-movie-competition/8709-sfam-elemental.html is TV series allowed (i think i already saw that question asked but... sorry first timer you know) |
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#122 (permalink) | |
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![]() TV series aren't allowed. Shame, I know, but the cut off has to be somewhere ![]() Made for TV movies are ok, though.
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Glynn Smith (Portfolio) Last edited by glynnsmith; 21-02-2009 at 04:01 AM. |
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#123 (permalink) |
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thanx
![]() well, how about Farscape: Peacekeeper Wars... Farscape: The Peacekeeper Wars (2004) (TV) Runtime: 182 min (2 parts) ... does this count as a movie ? edit: quote from wikipedia [Farscape: The Peacekeeper Wars - Wikipedia, the free encyclopedia] "..The miniseries has been released on DVD in the U.S. by Lions Gate Entertainment and in the UK by Contender, as well as in Australia, and is available in many retail outlets and online. The U.S. version features both parts on one disc which are edited together to make it a three-hour movie while the UK version is a two-disc set with one episode per disc." Last edited by x_frame; 20-02-2009 at 08:31 AM. |
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#127 (permalink) | |
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No matter what I do the sky is there. Even if im not creating a outdoor scene the sky is there, you can't get rid of it (at least I don't think I can), and it takes up 10-30k polys depending were your looking. I still don't really think I have a final answer to my question even though Im using the UT3 engine probably, im sure this can avoid confusion with others. If the CryEngine always has that sky, no matter what. You can't get rid of it, its always taking up tri's. Even if you make a indoor scene and cannot see the sky at all. Does it still count toward your 200k tri usage. If so, then wouldn't that mean that all CryEngine users loose 10-30k tri's instantly. Or if we make our own skybox/building and enclose our whole scene in it (so you cant see the cryengine sky at all), can we omit the CryEngine sky thats automatically made. And just only count our assets that we put into the scene. And is the CryEngine poly counter allowed to count your resources. Like if someone has their scene say 150k for the tri count, the scene is gonna be much more because theres likely objects that are blocking other objects and then the culling kicks in. Thanks, sorry glynnsmith, im probably giving you a headache with this question. I just wanna make sure others don't go modeling their whole outdoor scene and then finding out when they import it into CryEngine that 20kish tri's are used even when nothing is there and then having that count towards the contest would really hinder their scene. I under stand what your saying about particles and stuff because you add that in, as for the sky, in the cryengine, its not optional, it always forces itself there. Last edited by MatthewNovak; 20-02-2009 at 02:15 PM. |
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#128 (permalink) | |
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Senior Member
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i´d like to use a kind of reflection map slot... for example in ue3 materials editor you can make a material reflect a certain image using a camera- or reflection-vector currently its not mentioned in the rules but its very common i think and can add alot to environments
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portfolio: svenweiss.daportfolio.com Last edited by kYo; 20-02-2009 at 08:12 PM. |
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#129 (permalink) | |||||
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LET THERE BE ANSWERS!
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If you wanted to change the visual style of your work, you still could do, but you'd absolutely lose marks for it come judgement time. Thou shall recreate the style of thy film with full impunity and atmospherical precision, or ye shall be smited by the almighty judges panel for meandering away from the true path of the competition rules! Quote:
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Shader stuff is totally what we're looking for, here. We'd love it if people got down and dirty with them, so we'd really like to support them as much as we can, regarding the rules.Cheers guys. Thanks for your patience.
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Glynn Smith (Portfolio) |
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#130 (permalink) | |
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