|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#13 (permalink) |
|
Game-Artist.Net Founder
|
Sure, some of the comments are quite strong, but it's here to help you. If you can, take it as a reality check. People hire professionals because they are masters of their trade, they constantly improve, stay up-to-date with industry developments and are able to produce a polished & worthy product at the end of the day. Using frames & animated gif's like Talon said is pretty much stone age, it's like trying to sell a 10 year old computer to a 3D artist producing high-poly meshes.
My suggestion, take a step back and figure out your direction. Right now, you're putting yourself all over the map by calling yourself a CEO yet you haven't ever managed people face to face or made significant monetary decisions with relation to business in general. Time for reality check ![]() |
|
|
|
|
#14 (permalink) |
|
Senior Artist
|
you have designed some pretty nice websites. But how come both of those look 100x better than your personal site?
As for the 3d. you could push the sculpting a lot. There is really no point in showing those models they just look really blobby. YOU NEED A TABLET. if you have one then work on the sculpting more! |
|
|
|
|
#15 (permalink) |
|
Senior Artist
![]() 769
- 31
|
I remember when I got mine. I though making games was so easy and I could do it all by myself and I was thinking about selling them before I had even made them and tried to make far too many things at once. But some very useful people put me in the right direction and pointed me away from tools like Torque and towards Unreal and Max which is what I always enjoyed doing anyway, and I am much happier focusing on one area than entire games.
I know what it’s like to get harsh words about your work, but at the end of the day I am so happy people told me now when I look back. I shudder to think where I would be had I not taken on board the advice from people at game-artist.net and one or two other sites. |
|
|
|
|
#16 (permalink) | |
|
Game-Artist.net Staff
![]() 555
- 43
|
I saw this in another thread,
Quote:
Same design as PixelCubed Game Studios, which is on your 'Design and Graphics' page. I suggest you remove the site from that page, passing off a template as something you've designed is pretty bad. |
|
|
|
|
|
#17 (permalink) |
|
Level Artist
|
I think you have to work on your portfolio a little more, your other sites really outshine your portfolio if you want to do web design you'll have to make your site nice looking. For your artwork its ok but nothing anyone else cant do you really have to work harder and stop trying to do everything at once. I think your best bet is to get rid of this whole company bullshit! You think just because you put a name on something you have a real company and everyone is going to take you serious, the world does not work like that. i think you should start working on level art as right now you don't have the tool set and dedication to jump into characters just yet., learn how to optimize models distribute polygons uvmap texture all those and then start character's best of luck my friend. my first models were shit to compared to what i work on now.
http://www.geocities.com/mannan369/jrassets.gif http://www.geocities.com/mannan369/jrgarage.gif http://www.geocities.com/mannan369/fencesheet.gif I cant believe i had those on my portfolio but because of those i have learned alot and am very happy with what i have now best of luck my friend and remember were only being dicks because we want to see you Improve. |
|
|
|
|
#18 (permalink) | |
|
Game Art Student
![]() 91
- 3
|
Quote:
Thats very similar to the template i used, atleast i'm honest about mine being a template! |
|
|
|
|
|
#19 (permalink) | |
|
Game-Artist.net Staff
|
Quote:
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |