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Old 09-05-2006, 09:42 PM   #1 (permalink)
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My turn :D - Portfolio

Finally got some kind of portfolio up, just need to fill the gallery up with some half-decent enviroments...

Go easy on me Chris eh? .

LINKY
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Aaron Clifford portfolio

Last edited by Pankake; 11-25-2006 at 08:56 PM.
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Old 09-06-2006, 12:55 AM   #2 (permalink)
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wooeeww yeah another portofolio.
Love this things. nice work pankake lots of info about you and nice work on the gallery.
Even your CV is on the site :d nice job
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Old 09-06-2006, 01:17 PM   #3 (permalink)
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Main page doesn’t need a HOME button, and the CONTACT button is redundant since it’s on the top of the page.

I’d drop both of those and put the portfolio thumbnails on the main page. Having it in its own section doesn’t serve any purpose besides hiding it.

Portfolio
Reduce the Portfolio to nine of your best works instead of 21 thumb nails of a lot of the same things. Example; you’ve got crate, crate, cone, wood palette, then two images of them used in a scene. On their own, none of them are strong enough to be a portfolio piece, but together in the scene you have something.

1, 4, 12 are probably your best pieces, put them at the top, and follow up with six other works you feel are your strongest.

Nothing in your portfolio has information such as texture sizes or triangle counts. This could be helpful because you have a lot of low resolution work.

Being presented more as an environment artist and because it’s unfinished, remove the character.

The signature thing on every portfolio image is kind of a weird way of watermarking. You’ve already got your email address on there, and it just seems to clutter some of the image.
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Old 09-06-2006, 02:59 PM   #4 (permalink)
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Ok, I'll try and make some changes tonight, thanks to fasth's batch processing tutorial, it will make this a lot easier.

I'll skim down the portfolio to 5 or 6 and leave the rest open for this months' work, also, my freind (working at TimeGate studios now) suggested I catogorise the folio into sections, Models, textures and enviroments for instance, good idea?
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Old 09-06-2006, 03:15 PM   #5 (permalink)
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Reduced to 9 for now..
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Old 09-06-2006, 03:27 PM   #6 (permalink)
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Quote:
Originally Posted by Pankake
catogorise the folio into sections, Models, textures and enviroments for instance, good idea?
Split sections just annoy the employer because they have to look over more crap. Categorize your portfolio into your portfolio; one section, only your top work, and if you have to make an excuse for a piece, remove it.
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Old 09-06-2006, 11:15 PM   #7 (permalink)
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In your CV, you have your DOB. This is not a necessary thing, and may be a turn off frankly. I would nuke that. You also have your reference info posted. Two things. 1) You should probably have between 2-3 references ready for an employer. 2) I would put "References available upon request". That way you don't have just anyone on the internet contacting your reference, asking for help/jobs, whatever. I know I wouldn't be too happy with someone I was a reference for if they did that :-P
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Old 09-07-2006, 02:13 AM   #8 (permalink)
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Chris already helped you big time with the structure, but you still have some work left on your style i think.

1. On your home, those button images, bad idea. Keep it simple. if you realy want images on your intro-page, then use work you made, but those images are so styleless. No doubt that you can do better than that.

2. All your images have this basic "yellos Outher Glow photoshop effect" on a black background, which make's it look realy cheap. Black and yellow is often used, but most of the time it turns out bad... Very dark gray usualy give's a better result than just plain black.

3. Try to find a uniform way to show your renders. As for now, most of them are rendered in different way.
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Old 09-07-2006, 12:58 PM   #9 (permalink)
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It's not nice showing other people's work on your portfolio without noticing the beforementioned other people. It's my trashcan, and it's way too big!
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Old 09-07-2006, 01:39 PM   #10 (permalink)
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It didn't say I crated your trash can :S, just created the scene, I also only did the texture for that skip, not the model, for example, lots of people have maps they made in hammer in thier folio, but lots of it cosists of models/textures and other assets created by Valve etc. I'll take it out if you want though .

EDIT: It's at the right height next to the player, guess its the objects around it.
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Last edited by Pankake; 09-07-2006 at 02:06 PM.
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