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#1 (permalink) |
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Senior Artist
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my portfolio
Well.. I just made a portfolio and now I'm looking for some feedback about it.
zing: http://koti.mbnet.fi/jeejeeje/portfolio/ |
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#3 (permalink) |
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Senior Artist
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Do you mean the photo in the more details page or the photo that appears on both pages? I agree that the photo in the more details page is not so good, web browsers resize it in a dumb way that makes me look like really grumpy while I'm actually almost smiling. I resized it in psp now, looks better.
I thought web address in every image is enough... Oh yea.. all the images have metadata, which has the image title, artist, copyright and description(web address).. though only the copyright appears when someone views the image file properties in windows explorer. I made a lighter colour scheme... http://koti.mbnet.fi/jeejeeje/portfolio/index2.html
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zbang! |
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#4 (permalink) |
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Senior Artist
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Try moving your gallery thumbnails up the page more.
Right now they are "below the fold", meaning that they are off screen. I didn't realize I should scroll down until I inspected the page carefully. People may miss your artwork. |
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| The Following User Says Thank You to Godo For This Useful Post: |
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#5 (permalink) |
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Senior Artist
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Finally someone says something about that. Yea, I've been wondering that too. Maybe I should place some picture to the site that gets cut half and then people realise to scroll down to see the picture full. Or maybe those links with # in them, pointing the page to scroll into the specified location? I'm not sure how I'd put the gallery pics more up, because I would like to keep that featured picture there too..
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zbang! |
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#7 (permalink) |
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New Artist
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You have some good stuff. However it hasn't been presented in the best possibly way. I don't understand why a lot of it has been presented inside cube environments. I can only assume its because you want shadows and the background to be a certain colour. However you can set the environement colour in max by going to render > environment. Im not sure what its called exactly as I am not at my max machine. You want a colour that will best show off your models. Black is probably the worst colour to use in most instances. It hides one of the most important parts of the model, its solihette. I would personally suggest a medium to light grey colour around 160 160 160. I prefer lighter myself. You will find that this is pretty much a standard colour to present on and most people tend to choose this or a similar option.
To get rid of lighting falloff in your renders. (falloff can be seen clearly in a lot of your renders under "3D Model Weapons Unskinned:") you can apply a shadow map material to your plane/cube (whatever the background is) This will take the falloff away but you will still keep a nice shadow. Your weapons are very nice. Some nice texturing going on but there is too much happening on each page. I would suggest limiting each page to 2 renders with a nice amount of bare space in between. This will help to focus the viewer onto your individual renders more. At the moment Im trying to look at everything at once and so I am hardly looking at anything in great detail. I am also not a fan of text on presentation sheets especially if you are trying to show off the art work. Your text should take up minimal room and should be straight to the point. Technical specs would probably be better on a sheet with wireframe renders and textures. Thats a point, where are the wireframe renders? The texture sheets look nice but again I would suggest splitting them up so theres a little bit of space between each individual texture just to help readability. You have some nice work with some great textures but you just need to show it all off in a more concise and neat way. None of what I have said is gospel, it is just my own preferences and I hope it helps you out. |
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#9 (permalink) |
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Senior Artist
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Yea, some stuff is lost. And yea, I've put the models inside cubes to have shadows there. The backgrounds have been usually just grey, the colours come from the lighting. If I render them without the cube environment, I usually save renderings completely without the background, so I can add couple images of the same model into one image with some background, like some of those skinned weapon models(which are also lost and old).
I've actually added the lighting falloff into the renderings. So it's not a good idea? My initial idea(originally it was something terrible) was to make some photo gallery with some previous/next buttons, but then I noticed I don't know how to do it, without having 30 pages. If each page also needs my email and stuff, it'll be very slow to update something, then I need to do it 30 times. So now I just have 3 pages. Well.. I'll start rendering newer stuff differently then. There's now some little improvements in the page. The navigation menu has a "bookmark" link into the gallery. The gallery is inside the same div tag as the featured picture. The "Gallery" title is visible in 1280*1024 resolution. Maybe I should have couple different portfolios, each one concentrating on different things, maybe one like this current, having it all. So I could have 2D, 3D, level design and sound portfolios? I'm off to eat something...
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zbang! |
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