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Old 05-02-2007, 12:32 PM   #1 (permalink)
New Artist
alelink's User Activity: 0/10
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my WIP portfolio: crits!

Hello to all!
I'm (finally) working on my personal website and portfolio.
I need your suggestion to design it well

All the site is still under construction, but I think the styling phase is ended,
the portfolio page has only few pieces and need to be filled.

all the images used as background (as for alomost all the images inserted) were done in Blender (I work as Maya teacher too, but I LOVE Blender!!!).

this is the link: www.aardolino.com

thanks and let me know!

Alessandro
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Old 05-02-2007, 12:47 PM   #2 (permalink)
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First up, I'd ditch the frames if you can. They're not needed and only make linking to pages harder.

Adding information and extras like polycounts, wireframes, texture flats, etc... would be really helpful in judging your work. So have the links go to pages with all of that on it at once, then you can add back and next buttons and stuff. That'll really help people navigate your portfolio without clicking, going back, clicking, going back, etc...

To help the site load faster, save out your background images at 75-80% quality. Most of them are currently 0.3-0.4mb, which is pretty excessive for a non-essential image.

Also, personally I prefer viewport shots rather than beauty renders (or at least along with beauty renders). It helps show what the object would look like if it were actually in a game.

As an aside, you've got a .css file attatched but you're still defining a lot of stuff hard-coded into the html. If you move it to the css file, the page will load faster still (and be easier to alter).
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Old 05-02-2007, 01:55 PM   #3 (permalink)
New Artist
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Hi Talon, first thanks for your reply;

I must say that I'm using iWeb (mac user) to speed-up the creation stage of the site,
at this time I have few spare time to build the code....so I have multiple css and bad html code, because I have no control over this....
I've used the frame to hide the real path of the pages, as iWeb create long and orrible path.
I can adjust this path's problems however, and I'll do soon .

On the models images, you're right, I must insert more infos...
The beauty renders will be replaced soon, when the models will be displayed by a game engine in development with my friends, with normal and lightmaps.

Have you some comments on the "graphic" side? is the portfolio page well done for the purpose? about the entire style?

thank you for the usefull tips
Alessandro
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Old 05-02-2007, 02:13 PM   #4 (permalink)
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i would suggest you break up the gallery pages into 4 rows of 2 images, running verticle.
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Old 05-02-2007, 02:43 PM   #5 (permalink)
New Artist
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Quote:
i would suggest you break up the gallery pages into 4 rows of 2 images, running verticle.
it's an idea, thanks!
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Old 05-03-2007, 01:50 PM   #6 (permalink)
New Artist
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very small update:
four columns portfolio page and fix the frame/path.
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